Kobolds: Let Them Be The Terror of The Dungeon


I dunno. Maybe it’s just me that it seems that Kobolds have become almost a joke. At least not as bad, goblins. Thank you, Pathfinder.
If you’ve been around the D&D block for a while, you’ve probably heard of Tucker’s Kobolds. This is one of those things that’s been kicked around, screamed at, and hand wrung over. For the link weary, it boils down to this. Even a low HD monster with intelligence, tactics, traps, and on their home turf can cause major problems for a higher level party. Some call it mean. Some call it unfair. Oh, well. But then in a harsh dungeon environment, how else are these little guys going to survive?
So yeah. Make them cunning trap builders with a knack for guerilla tactics and big streak mean. And that big streak of mean is where I’m heading in the post. Remember way back when and Kobolds were little evil dog-like creatures. Good. Now have you ever had a little dog? We’ve got one. He’s a little 16 pound bundle of “I ain’t taking shit off anybody”. Now I’m not saying he’s not a nice dog. He’s great and friendly. But he ain’t scarred of anything. Yes, I know that’s can be dangerous. That’s why he’s always on a leash. But I digress. Back to Kobolds. They’re little but they don’t care. Sure they’re little but their also supposed to be smart. So they just might have a bit a Napoleon complex when comes to dungeon intruders. A streak of vicious bravery especially if they get cornered. No cowering.
So in summary. Kobolds. Devious trap makers. Guerilla tactics experts. And what ever you do, don’t corner them.

Episode 39: Grimtooth, Far Away Land, and Sharp Swords & Sinister Spells

Another episode and I talk about lots of stuff.
I rant about Grimtooth’s Trapsylvania for Dungeon Crawl Classics. The PDF’s went out to Kickstarter backers and yes I backed it. Great dark murderous fun!

I also talk about Dirk Stanley doing a Swords & Wizardry conversion of Far Away Land. Great Idea. Can’t wait for that one.

And the wrap up of my Sharp Swords & Sinister Spells game. Enjoy!
Here’s the link.

The City Guards Shouldn’t Be Schmucks

You know the drill. The party of adventurers come to town after a rough and tumble time in a dungeon and then they raise a little hell. You’ve seen it and you’ve probably done it. At first level, the city guard shows up and the party calms down or gets taken into custody. Put a few levels under their belts and those 1 HD guards are pretty useless. So if it’s a city of any size then there should be some heavy hitters at the city guard’s disposal.
The Captain of the Guard: Sure he’s better HD but that might not help too much.
Kindly Innkeeper Who Is A Retired Adventurer: He’s had his fill of your crap. Get off his lawn!
The Local Cleric: He’s already healed you and raised the thief from the dead but you aren’t messing up his town.
The Local Wizard: He’s reading his spell book. Do not disturb.
OK. That’s just some random ideas that popped into my head while writing this. But that is a good point. The city guard should always has some means to deal with unruly adventurers. If they didn’t practically every town that isn’t overrun by goblins would be burned to the ground by the same folks who ran off the aforementioned goblins.

Episode 38: BX Essentials, Solar Blades & Cosmic Spells, and Dogs Barking


This episode I rant about Cosmic Blades & Solar Spells (an upcoming release from Old Skull Publishing), get interrupted by dogs, talk a little more about BX Essentials, and one of the iconic monsters of D&D.
Here’s the link
And crap I keep getting the names of those games backwards. DAMMIT.

Episode 37: DM Notebooks, Swords & Wizardry, and Low Fantasy Gaming

Another week and another episode. This time I do a little more ranting on having your own DM Notebook, and little bit praise thrown at Swords & Wizardry again. The bulk of it is me ranting on Low Fantasy Gaming. Go ahead and check it out. Oh and tell me about BX Essentials.
And of course subscribe and here’s the link to the episode.

Aeturia: Forbidden Magic

I’m continuing to brainstorm various ideas about Aeturia. That’s the southern desolate continent of Zoong. Then I went down a mental wormhole. Let’s see. Through every edition, there’s always some talk of ancient and forbidden magic. I’ve also notices (or at least IMHO), there talk of necromancy, powerful necromancers and so on but there’s isn’t anything really on the crunchy side. So in my warped mind that one of the primary ancient and forbidden schools of magic is necromancy.
This idea continue to follow through with the concept that Aeturia is The Godless Land. Why? Back in ancient history, it was filled with necromancers and they just went too far and the Gods of Law cursed the land and the people. They also gave their priests the power to turn undead. The Gods of Chaos (being chaotic and all) countered by granting their priests the ability to control undead. And that lead to the desolate godless land.
So thinking the Aeturians again as race. I know last time I posted some random thoughts. What I’m thinking for White Box is this:
They cannot be Clerics, Druids, Paladins or similar classes.
Non-spellcasters gain a +1 to Saves versus Magic.
Spellcasters gain the ability that Saves versus their spells are at -1.
So against each other the abilities are a wash. I know that. But when they come into contact with those from the other lands then….. You get the idea.
Keep those dice a rolling!

Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!

%d bloggers like this: