Tag Archives: Swords & Wizardry

White Box House Rules Version 2


Still working and tweaking and brainstorming. You know that feeling. So here’s the bulk of the House Rules for my White Box Games. And like many things it’s still a work in progress. And helps explain the character sheet I did last week.
I like using the x in d6 for lots of different things and I think that it works well. If you go back in the blog archives, I talked about other systems too like using Saves As Skills and using an x in d12 system. Those things I’ll probably keep in my back pocket for Swords & Wizardry Complete/Core hack.
Plus I’m still doing some tweaks on races and classes. So stay tuned for that.
So here’s why you’re here: White Box House Rules V2
Also go ahead and check out the Downloads Page for other stuff. Yes, I know there some typos in some old stuff.

Version 2 of the White Box Character Sheet

The actual house rules that go with this are still a crazy mess that only I can understand. So that will hopefully get posted next week. But I made some tweaks based around my own ideas. YMMV. And could work for about any of the versions of the Swords & Wizardry. Once again YMMV and depends on the house rules.
Enjoy folks!
White Box Character Sheet V2

Episode 39: Grimtooth, Far Away Land, and Sharp Swords & Sinister Spells

Another episode and I talk about lots of stuff.
I rant about Grimtooth’s Trapsylvania for Dungeon Crawl Classics. The PDF’s went out to Kickstarter backers and yes I backed it. Great dark murderous fun!

I also talk about Dirk Stanley doing a Swords & Wizardry conversion of Far Away Land. Great Idea. Can’t wait for that one.

And the wrap up of my Sharp Swords & Sinister Spells game. Enjoy!
Here’s the link.

Episode 37: DM Notebooks, Swords & Wizardry, and Low Fantasy Gaming

Another week and another episode. This time I do a little more ranting on having your own DM Notebook, and little bit praise thrown at Swords & Wizardry again. The bulk of it is me ranting on Low Fantasy Gaming. Go ahead and check it out. Oh and tell me about BX Essentials.
And of course subscribe and here’s the link to the episode.

Even More Variable Weapon Damage for White Box

So yep still playing around getting ready to run a White Box game. We’ve talked some scheduling within the group and it looks like it will be just after the New Year. Yep, we plan that far ahead. Anyway, on to the subject at hand. I’ve been thinking about weapon damage and making a little variable or swingy as some say. My first gut instinct was just port in the variable weapon damage and HD from Supplement 1 or Basic. While it would probably work, it just doesn’t keep with the vibe of White Box (just needing d20’s and d6’s). I thought a bit and then I remembered some bits from Open D6. Hey that might work.
So here’s the low down. Each +3 bonus becomes an additional die. For example:
A fighter with 15 Str (+1) with a +2 Sword (d6+2). Normally, that would be 1d6+3. Under this it becomes 2d6.
Let’s take the same fighter but this time give him a +5 Great Sword. Normally, that be 1d6+7. Under this that become 3d6+1
Now let’s take these two examples and look at averages:
1d6+3: 6.5; 2d6: 7
1d6+7: 10.5; 3d6+1, 11.5
And now damage range:
1d6+3, 4 to 9; 2d6, 2 to 12
1d6+7, 8 to 14; 3d6+1, 4 to 19
Averages are close enough for my tastes. The damage ranges are more variable and have more of a bell curve. Which can put the idea of a crit that does more damage based on the damage roll rather than the to-hit roll. And it let’s the players roll more dice which most enjoy. Of course, the same would go for monsters and NPC’s too. So the PC’s might be on the receiving end of that damage.
Once again, the dice have not yet met the table on this one and YMMV.
I just talked about a Frankengame on the podcast. And this is an example.

Episode 33: The Weirdling World of Jordoba


Episode 33: The Weirdling World of Jordoba.
OK so this is a little ramble about the Jordoba and Uncle Matt’s (Finch) RPG Studio Patreon. It’s a fun and just weird enough world without going too crazy or off the tracks. Any way sorry for the rambling on this episode.
And if you just want to go direct and check it out yourself here’s:
Uncle Matt’s RPG Studio Youtube Channel
Uncle Matt’s Patreon.
Uncle Matt on Drivethru RPG

Aeturia: The Godless Land

Another update on the World of Zoong. Yeah, so I’ve working on redoing the world maps from that hand scrawled thing that I posted a few weeks ago. But then I thought, why not update with all my notes. I made a short mention of this on the podcast. That southern wasteland continent. I had just a single note written down for it. “Post Apocalyptic He-Man/Thundarr” That’s it. So I figured that I’d put a little bit more meat on those bones.
What does the place look like? Pretty much a desert wasteland full of ruins. Sort of a fantasy mix of Ancient Egypt, Mythic Atlantis and so on. Or since a pic is worth a 1,000 words…

Now I haven’t come up with names of any cities yet. I’ll wait till I get further along on drawing the map and fleshing things out more. So why it is the Godless Land? Well, too much hubris. Too much magic. And the gods just abandon the place. This all got me thinking of the best place to start in making this place. And, of course, that’s with Races. So here’s what I thought of.
Aeturian (Human Sub-Race): While basically “human”, Aeturians cannot be Clerics, Druids, Paladins, or similar classes. They are generally Fighters, Magic-Users, or Thieves. Aeturian society is basically broken down into two groups or castes. Spell casters and non-spell casters; with the spell casters being the powerful nobility. They are all wary and untrusting of those who deal with the gods.
Tough & Hardy: The hardships of living in Aeturia means the survivors are tougher than standard human stock. Aeturians gain an additional HP each level.
Non-Spell Casters:
Wary of Magic: +2 Save vs Magic
Survival Instincts: -1[+1] AC
Spell Casters:
Powerful Sorcery: Targets are at a -1 penalty to their Saving Throws against the character’s spells.
Magic Most Vile: Aeturian wizards routinely commune with demons, devils, and other outer beings which they may call on in time of need (or want). But there is always a price to pay. This depends on the boon asked and the GM’s discretion.
OK, so I may flesh this out more later on. And I know that this seems more powerful than the standard stock human. But I’m also taking into account my House Rules (posted earlier). Aeturians won’t get the stat boost nor the ability to buy up stats.
With that, I’ll get back to brainstorming.