Lankhmar for Dungeon Crawl Classics will be hitting the shelves some time soonish. The PDF’s have gone out to Kickstarter backers (Yep, I’m one) and the physical copies should be in my grubby hands in a couple months or so. One of the new mechanics added was Fleeting Luck which has been around a while for public consumption and comment for a while. I’ve used in Dungeon Crawl Classics and Mutant Crawl Classics and the players loved it. Then I got to thinking why not use it other games.
So here’s a real brief outline how Fleeting Luck works. The PC’s each get a Fleeting Luck Point at the beginning of the session. If player rolls a Natural 20 or does something cool then they get another point. If any of the players roll a Natural 1 then ALL of the players lose all of their Fleeting Luck.
Since other games don’t have a Luck Score like DCC, I looked around and thought what could I use? Oh yeah. Hello, Fifth Edition. Inspiration Points. So if you don’t Inspiration Points let the player roll two d20’s and take the better for checks. And there you go. Use Inspiration Points with the Fleeting Luck mechanic.
There is one change that I would make for Fifth Edition, I wouldn’t let characters use Fleeting Luck to heal. There’s plenty (almost too much) healing in 5E.
Another episode and I talk about lots of stuff.
I rant about Grimtooth’s Trapsylvania for Dungeon Crawl Classics. The PDF’s went out to Kickstarter backers and yes I backed it. Great dark murderous fun!
I also talk about Dirk Stanley doing a Swords & Wizardry conversion of Far Away Land. Great Idea. Can’t wait for that one.
And the wrap up of my Sharp Swords & Sinister Spells game. Enjoy! Here’s the link.
Yeah I know Kickstarter backers got the PDF’s a couple of weeks ago. Heck I backed it and am so pleased and I’ve been going over it as time allows. And yes for the few who have given the podcast a listen, I mentioned it there too. Now, I’m also going to mention here that I hate doing reviews and this isn’t going to be the normal review. Chances are if you’re a DCC fan then you probably backed the Kickstarter or you’re waiting anxiously for it to hit the shelves and your mind is already made up. This rant is more for the folks who aren’t DCC fans. Because the boxed set has stuff you can use not matter what your favorite set of rules may be.
Up first, there’s Lankhmar: City of the Black Toga. Coming in at 48 pages, it’s about 80% system neutral. Heck, a lot of could be considered setting neutral. It’s mostly various tables and charts for city events, street names, encounters, and the flavor text. So if you mix it with Vornheim, you’re going to have an interesting city for the players. Now there some NPC’s statted for DCC but it’s relatively a small section of the book. And because of DCC similiarites with other d20 based games conversion shouldn’t be too much of a problem.
Next up! The Judges Guide. AKA GM/DM’s Guide. So yeah stat heavy. There’s still fluff but this deals with world overall. There’s some DCC specific spells and Patrons along with bestiary. The Carousing table is here and pretty good but does have links to DCC mechanics (but if you’re play something else that’s easy to ignore.) So if you don’t play DCC, this would probably be the least overall useful but could inspirational at least. As always, YMMV.
Finally, my favorite. The Compendium of Secret Knowledge. Why? Because it’s all the rules tweaks to DCC for a much down-to-earth and less gonzo type of Sword & Sorcery game. The big thing that’s been the buzz for a while is Fleeting Luck. Yes, it works the mechanics of DCC but once again can be easily adapted. My first thought is borrow Inspiration Points from 5E for games that don’t have a built in Luck mechanic. Oh and the thing about Fleeting Luck. It’s just that. Any of the PC’s roll that Natural 1 and they all lose it. There’s also an interesting take on the Unarmored Warrior. And nifty little thing called Benisons and Dooms. Benison is special extra for a PC. How a Magic-User that’s just a wee bit better with sword. A stealthy fighter and so on. And the Dooms. Well, they are called Dooms and there ain’t no such thing as a free lunch. There’s Spell Stipulations which replace Mercurial Magic. For those who don’t play DCC, this is a catch or side effect when Magic-Users casts spells. Like I said, Lankhmar is less gonzo than your standard DCC. And of course, there’s Corruption too for when spell casting goes really wrong.
Let me say this again. YMMV. But for me, I can see using this for 5E, Swords & Wizardry, or any other retroclone. But deep down, I think really want to throw this stuff into Lamentations of the Flame Princess game. But hey. That just may be me.
Here’s a pretty lengthy rant about how I’m going about making my D&D/OSR/whatever world.
And here’s the “working” map of Zoong including mistakes and other sloppiness. But it works for a DM’s notebook. Where are the Elves and Halflings from? Hasn’t came so haven’t worried about it yet.
And here’s the zoom in hex map from the 5E Campaign. You may recognize some thinly veiled hints about what modules I had on tap.
And you know the drill. Subscribe to the podcast. I don’t always post every I say over here and vice versa. And if you’ve already subscribed. Thanks.
It’s a time for one THOSE posts. I really like to do just content. You know something gameable like a monster, magic item or some sort of house rule. But now and then, I have to do one those mental cleansings that keep things on track. Especially, since just started doing some podcasting on Anchor.fm.
So what’s up? Well, I’m getting ready to wrap up another Dungeon Crawl Classics game. And it’s been fun. We had some fantastic sessions. Like the time everyone was down but the thief and the elf and they were going against an evil wizard. Things were bad for the party. Until those two characters crited said evil wizard in the same round. But in true DCC, there was a player epiphany. He hated the character he ended up with after the funnel but then after surviving a few close calls and surviving some adventures, the player started to really enjoy the character. So yeah that was cool.
Up next is Sharp Swords & Sinister Spells. This is going to fun little campaign and I’ve got all the cool stuff planned out but more on that later. Then I’m going to take a little break from the DM seat. But that time isn’t going to idle. I’ve a hankering and the players of the group are interested in old school game. I’m pretty sure that I’m going to Swords & Wizardry White Box and use so much of the cool add ons for especially the White Box Omnibus. But every once in a while I get the urge to play with it even more. Something crazy like actually used the “advanced” HD and weapons damage but still keep the simpler classes in White Box. Or just do more tweaks on White Box. I dunno. Brainstorming time. Plus I know I’ve got to put a little flesh on to Zoong. That’s the crazy world I’ve been using with DCC and 5E but there’s a few odds and ends that need to added.Since it’s just a bunch or random notes scrawled out during game sessions. Yeah, literally making it up as I go along. As bonus, I plan to start it off with Keep on the Border Lands. Give the kids a field trip back to the days of youre.
So not much substance. Lots rant. Keep Rolling Dice. Killing Monsters. Taking Their Stuff. And Having Fun.
So a player in my Dungeon Crawl Classics game wants potions and other cool stuff but he knows that his character is as dumb as a rock. So he found a marginally sane and reputable alchemist, “Dr Omnibus” (Thank you Matt Finch!). Said character has volunteered to gather whatever crazy ingredients that the alchemist wants. So I made a random system-neutral table. Weird Alchemical Ingredients
Oh and the poor fool volunteered to be guinea pig too. Mwah! Ha! HA!