Tag Archives: Crypts & Things

Those Tricky Thieves

Since Fighters and Barbarians are having fun with specializations, why not the Thieves too. So here you go kids!
Theives gain one specialization at 4th, 8th and 12th levels.
Weapon Master: As the Fighter but a Thief may only take this once and only for a light weapon.
Rapier Wit: The Thief has learned to distract his opponents with witty banter and distractions. The Thief’s AC is improved by 1 each time he takes this specialization. Note: This ability generally does not affect unthinking targets or animals.
Pickpocket: The Thief gains a +1 bonus to Legerdemain checks. He may take this specialization more than once.
Burglar: The Thief gains a +1 bonus to Locking Picking or Finding & Disabling Traps. He may take this specialization more than once.
Acrobat: The Thief gains a +1 bonus to perform acrobatic maneuvers. He may take this specialization more than once.
Poisoner: The Thief gains a +3 bonus to identify and brew poisons. Also he may poison his weapons without fear of poisoning himself.
Assassin: The Thief inflicts +1 to damage.
Death Attack: If the Thief has both the Poisoner and the Assassin specializations, he may take the Death Attack. The Thief must observe his target for at least three rounds and then strike from surprise. If the Thief succeeds on a Saving Throw and his attack roll then he is struck with the Death Attack. The target must succeed on a Saving Throw or die. The target still takes damage normally from the attack.
Next it’s all magic!

The Specialized Barbarian

Those of us who pre-ordered Crypts & Things are getting our hard copies and it’s available for public consumption over at Lulu and Drivethrurpg. And like I said before I gots some ideas for some tweaks and the first thing I’m going to hit are classes. The fighter specializations originally from Akratic Wizardry‘s Sword & Sorcery rules are pretty neat but why should fighters have all the fun. As my first shot, here’s the Barbarian:
Barbarians gain one specialization at 1st, 4th, 8th and 12th levels. Some specializations may be taken more than once and is noted in that specialization.
Weapon Master: As the Fighter specialization but Barbarians may take this only once.
Berserker: As the Fighter specialization.
New Specializations
“Barbarian” Armor: Be it a loin cloth and bracers or a chain mail bikini, somehow the Barbarian avoids damage. When wearing no or the equivalent of leather armor, the Barbarian gains gains a bonus to his AC based on the sum of his CHA and WIS scores:
Less than 20: No adjustment
21 to 27: AC improves by 1
28 to 35: AC improves by 2
36: AC improves by 3
The Barbarian may take this specialization multiple times. After the first time, his AC is improved by 1 when wearing “Barbarian Armor”.
Beastmaster: The Barbarian can communicate with normal animals. Instead of normal henchmen, the Barbarian attracts a number of animal companions.
Die Hard: The Barbarian gains +1 bonus to his Saving Throw to stay conscious when he starts taking Constitution damage in combat. The Barbarian may take this specialization more than once.
Horse Lord: The Barbarian was born in the saddle. He gains +3 bonus to riding rolls. Additionally, he starts the game with a quality mount (Maximum HP and unusually intelligent).
Tough: The Barbarian gains 3 HP. This specialization may be taken more than once.
And there you go. The Barbarian. Don’t worry, I got plans for the Thief and the Magician too.

Some More Gaming Inspiration for Crypts & Things

Some of the Kickstarter backers have gotten their hard copies of Crypts & Things and I’m still shaking my fist at the US Postal Service. But you’re going to start hearing more about this one from this little blogger. So yeah. I really like it. So here’s some more gaming material to use an inspiration for a Swords & Sorcery game. Not all these sources are OSR material and some them aren’t even d20 but there’s material there to fuel your imagination and it isn’t that hard to convert any crunchy bits that strike your fancy.
Conan: The barbarian’s barbarian. If you’re lucky you can still lay your hands on some of the Mongoose Books but the good news is that Steve Jackson Games is re-releasing the PDF’s of the GURPS Conan. Say what you want about GURPS but the books are well organized and stuffed full of resource material.
Barbarians of Lemuria: This pretty much a class rules lite Swords and Sorcery RPG. You can get the free version over at here or the updated nifty version at Drivethrurpg.
Legends of Steel from Evil DM Productions: This is a fun one. There’s plenty of little bits of inspiration through out. The original version was for Savage Worlds. Plus there’s a version for ZeFrs and Barbarians of Lemuria.
Beasts & Barbarians: Yes, this is another Savage Worlds product. If you’ve read my other blog you know I’m a Savage Worlds fan. Now this one is a bit pricey but there’s some damned fine artwork and nice world that you can convert over.
Lankhmar: City of Adventure: If you can lay your hands one and do a little kit bashing with Vornheim you got the makings of some urban Swords & Sorcery adventures.
So there you go. Some seeming non-related gaming stuff to twist and bend for your own Sword & Sorcery home brew.