WTF? OK, yeah. When I have time I wander around the Internet and see whatever crosses my path. Sometimes I’m bored, sometimes I find something really neat and then sometimes I just scratch my head. This is one of those scratch my head moments.
I see this pop up every now and then. But isn’t storytelling something that isn’t very “Old School”? Like I keep saying, “No”. Storytelling versus Hack & Slash have been one of those debates that have been around since the beginning. It boils down to the good old “You’re playing it wrong”, “I heard it…” and “My DM …” ideas. Story or no story isn’t about the rules. It boils down to the people sitting at the table. If the DM just runs hack & slash marathons and ignores story hooks from the players. If the players run their characters with less personality than an 8-bit video game character then it doesn’t matter what the DM has planned or tries to do. No story happens.
For storytelling to happen it takes both a DM and a group of players willing to tell a story. It’s just that simple. Personally, I find it easier to tell stories with OSR type games because you aren’t sitting around messing with a whole butt load of clunky mechanics or updating a spreadsheet just to figure out what your attack bonus is.
My rant is don.e
So I admit that I watched Madagascar 3 this weekend but being the insane guy that I am I thought about the first movie and the Foosa. I’m not making that name up. It’s a real animal. But a little deeper digging turned up some myths about it so the obvious response is to make it a monster. Of course this isn’t about the real animal but something that just dug it’s way out of my imagination.
The fossa is an aggressive and cunning predator. They have been known to kill livestock and even stalk humans but this mainly for sport. Their preferred diet is to scavenge the flesh from freshly buried corpses. There are rumors that a scratch from a fossa can turn a human into a ghoul.
Armor Class: 6 
Hit Dice: 3+2
Attacks: 2 claws (1d4), 1 bite (1d8)
Saving Throw: 14
Special: Paralysis, Ghoul Fever
Paralysis: Any hit from a foosa requires a saving throw or the victim becomes paralyzed for 3d6 turns. Elves are not immune to this.
Ghoul Fever: Any character who has been paralyzed by a foosa and survived must also make a saving throw or be turned into a ghoul in 2d6 days. A Cure Disease spell will cure this condition.
I was going through my dice bags the other day and there it was my hefty d30. I hadn’t used that thing in years but it’s still there ready and waiting.
I’ve got plenty of charts and stuff to use it with but I don’t why I rarely do. Right now, it’s easy to figure out. I’m not playing or running a game that would use any of those charts. But I still miss the guy.
There’s plenty of stuff out there just do a little Google search and you’ll see. But I just don’t think that this handy dandy tool is remembered enough. On my very long to do list is make up a note book of all those neat d30 charts and probably make some of my own. Crits, fumbles, encounters and random treasure, The usual stuff but still fun.
Yes, I know this is a rambling post. I do that sometimes.
Yeah, posting has been slow over here. I know but I’ve been working on my own stuff.
I haven’t posted much about the Basic Fantasy game. It’s pretty simple, I plain forgot, But it’s still going strong and there’s a whole adventure series available for download.
Here’s another retro-game with a thriving community that is still putting together stuff. No. The OSR isn’t dead or stagnate. It’s still alive and moving. Choices are always good. Enjoy and keep those dice rolling.
Bards suck! Uh. Maybe. The Bard is one of those classes that has changed the most through the editions. And has always been one of my favorites. There’s been a running joke in our Pathfinder games. What classes am I playing? Yeah, I do a lot of multiclass characters. I like to call them Swiss Army Knife characters. They may not be right for the job but in a pinch they got a shot at just about anything. And maybe that’s why I like the Bard so much.
Way back in the ADD days, the bard was a bad ass. He started off as Fighter then became a Thief and then Druid/Bard. It wasn’t an easy journey but once you got there, you were a force to be reckoned with.
Second Edition was the Bard’s heyday. That is when they really just kicked ass. Bards had some Thief skills but better armor and weapons and they had access to the entire Wizard’s spell list. Added bonus they had lower XP progression than a Wizard. Bards were bad asses back then.
Then came 3.X. Bards sucked. Pathfinder helped a little but they still just seemed lame. Not as cool the Second Editions version. I have no idea what happened in 4E.
As far as DNDNext goes. Damn I haven’t even downloaded that last couple play test packets. So I have no clue there. But dang it I want a kick ass Bard back like in Second Edition.
That’s it for today’s rant.
I snatched up the free PDF’s of Delving Deeper the other day and finally got a chance to sit down and look at it.
Yep, it’s another retroclone. It’s not bad. Sort of a Little Brown Books meets Holmes edition type thing. I didn’t have the time to dig down and compare each and every last rule, monster and magic item with every other retroclone out there plus the originals. Really, who has that sort time on their hands? I know there’s plenty of retroclone core rules out there but heck another perspective on the same thing can at the very least lead to some inspiration for your own home spun frankengame. It doesn’t mean you have to use the entire book for your game. That’s what neat about the old school frame of mind.
Like I said, it’s free so just head on over to Drive Thru RPG and check it out. What do you have to lose?
Yeah, I heard about most of the little kerfuffle over rats with treasure. While not part of the original discussion, it was interesting watching the ripples pass from g+ to the blogosphere. But this got me thinking. OK, why would rats have copper pieces? Then I came up with this little idea.
Armor Class: 7 
Hit Dice: 1d4 hit points
Attacks: Bite (1d4)
Saving Throw: 17
Special: Carry Disease
Miser rats are the product of a young wizard’s failed attempt to end a vermin infestation. The wizard conjured a magical plague to wipe out the rats. Unfortunately, the surviving rats adapted to the disease and continued to thrive. Miser rats are affected by and carriers of a blood thinning disease (know as Artemis’s Rat Anemia). Because of this they have a craving for some metals. Primarily, copper and iron. Their nests are often littered with gnawed nails, needles and coins.
A character bitten by a Miser Rat must make a saving throw versus disease. If the character fails then he has contracted Artemis’s Rat Anemia. Until the character is cured of the disease, he has a -2 penalty to Strength and Constitution. Natural healing occurs at half the normal rate and magical healing is one half effective.