Fighters fear the Rust Monsters but spellcasters of every type fear the Giant Silverfish. These insects crave and can quickly consume scrolls and spell books.
The Giant Silverfish
Armor Class: 9 
Hit Dice: 1 HD
Saving Throw: 18
Special: Eats Paper, Spells
Eats Paper: A giant silverfish can consume one scroll or one page of a spell book per round. This includes things like treasure maps or other valuable documents but the creature will prefer magical texts.
Spells: When a Giant Silverfish consumes a magic scroll, it makes a Saving Throw. If successful the beast can instinctively cast that spell once as if it were able to read the scroll. It can do this for either magic-user or cleric scrolls. Any Giant Silverfish encountered will already have consumed 1d6 spells from levels 1 to 4. determined randomly.
James Raggi IV is still cranking out those creepy fun adventures. This time it’s Tales of the Scarecrow and it’s only $2.50.
This is a really short and compact adventure and how long it takes a party to get through will all depend on the party. Tales of the Scarecrow is very much a”It Depends What The Party Does” type of adventure. A party could get through it in a matter of minutes or spend an entire evening messing with place.
I won’t go into any spoilers but the whole adventure centers around a cornfield, a scarecrow and a three-room farmhouse. That’s it. There’s basically one monster. Yeah, just one. And in true Raggi fashion there some awesome but very dangerous magic items that have some interesting side effects. The whole adventure is only 10 pages.
What I really like about so many of the Lamentations adventures is that the choices that the player characters makes can have an effect on the game world and the campaign (looking at you Death Frost Doom). It’s not just a Hack ’em and Slash ’em and move on. When I’m stuck on writing something or just wondering if want I spent a couple hours feverishly hashing out, I read a little of James Raggi’s stuff. It’s sort of a bench mark for coolness and uniqueness.
Tales of the Scarecrow has a lot punch in just a few pages and couple of encounters. Well worth checking out.
I know I haven’t posted that much about YARC! or any of my other projects in a while. It doesn’t mean that it hasn’t been in the back of my mind. It’s then end of the year and the holidays and a bunch of other crap just keeps getting in the way. But never fear dear reader. There is a plan.
YARC! will continue to be on going project. As I get more and more tidbits done, I’ll post them here and then who knows what exactly I will do with the finished version? Not me that’s for sure.
I’ve got another little side project. The $20 Dungeon. No, this isn’t an adventure. I sort of got the idea with my little DIY terrain posts. So I got thinking just how much dungeon terrain can I put together for just $20. Since it’s Christmas time, I’m spending way too much time in stores so I’m taking the opportunity to shop around and grab up a few things. So stay tuned for that.
And that is sort of what’s going on.
Hot damn. I don’t even remember what exactly I was searching for but I stumbled across this site. And what can I say. It’s looks damn handy.
Wizardawn has not only systemless generators for your good old OSR game but also Labyrinth Lord, OSRIC and Swords & Wizardry. How sweet is that? I mean like a whole dungeon. Pretty damn, cool. Not only that but there’s some cool looking free games. And who doesn’t like free. I could sit here and rant on about it but just head over there and start playing with it. It’ll be worth your time.
Arachni-Apes are the product of an insane experiment by an equally insane wizard. They have the body of a great mountain ape and the head of venomous spider.
Atk 2 hands (1d3), 1 bite (1d6+poison)
Special: Sticky Poo
Arachni-Apes may hurl their sticky poo at a range of 40 ft. If a target is struck and fails a saving throw then he his held in place for 1d6 rounds. The poison of an Arachni-Ape does 2d6 points of damage if a saving throw is failed, 1d4 points of damage if the saving throw succeeds.
WTF? OK, yeah. When I have time I wander around the Internet and see whatever crosses my path. Sometimes I’m bored, sometimes I find something really neat and then sometimes I just scratch my head. This is one of those scratch my head moments.
I see this pop up every now and then. But isn’t storytelling something that isn’t very “Old School”? Like I keep saying, “No”. Storytelling versus Hack & Slash have been one of those debates that have been around since the beginning. It boils down to the good old “You’re playing it wrong”, “I heard it…” and “My DM …” ideas. Story or no story isn’t about the rules. It boils down to the people sitting at the table. If the DM just runs hack & slash marathons and ignores story hooks from the players. If the players run their characters with less personality than an 8-bit video game character then it doesn’t matter what the DM has planned or tries to do. No story happens.
For storytelling to happen it takes both a DM and a group of players willing to tell a story. It’s just that simple. Personally, I find it easier to tell stories with OSR type games because you aren’t sitting around messing with a whole butt load of clunky mechanics or updating a spreadsheet just to figure out what your attack bonus is.
My rant is don.e
So I admit that I watched Madagascar 3 this weekend but being the insane guy that I am I thought about the first movie and the Foosa. I’m not making that name up. It’s a real animal. But a little deeper digging turned up some myths about it so the obvious response is to make it a monster. Of course this isn’t about the real animal but something that just dug it’s way out of my imagination.
The fossa is an aggressive and cunning predator. They have been known to kill livestock and even stalk humans but this mainly for sport. Their preferred diet is to scavenge the flesh from freshly buried corpses. There are rumors that a scratch from a fossa can turn a human into a ghoul.
Armor Class: 6 
Hit Dice: 3+2
Attacks: 2 claws (1d4), 1 bite (1d8)
Saving Throw: 14
Special: Paralysis, Ghoul Fever
Paralysis: Any hit from a foosa requires a saving throw or the victim becomes paralyzed for 3d6 turns. Elves are not immune to this.
Ghoul Fever: Any character who has been paralyzed by a foosa and survived must also make a saving throw or be turned into a ghoul in 2d6 days. A Cure Disease spell will cure this condition.