This goes way back and further than I can remember. Back in the early days of wandering around the internet and stumbling upon OSR blogs on Blogger. I don’t remember how many times I stopped by the blog, read a post and moved on. I’m sure I’ve some issues of old Manor Zine somewhere on the hard drive. Just part of my habit of virtually hording OSR material. Move ahead to the present.
Well, good old Gothridge Manor is alive and well and still producing. The blog has just move to new digs: Gothridge Manor, and of course like many of grognards there’s a podcast on Anchor too, and don’t forget the Patreon.
As bonus check out the Happy Whisk while you’re at. Because you can’t have the Manor without the Whisk.
Enjoy folks and have fun out there. Remember, be excellent to each other!
I constantly play around with rules and since I just rambled on about Thieves’ Guilds on the good old pod cast. I guessed I should do a little rant on skills.
The thing is that in the early editions all thieves has pretty same chance to do their trademark skills. No real specialization other than creating more specialized classes. Later editions and other games (like Dungeon Crawl Classics) came up with various ways of changing this up a bit. So I sat and thought for a minutes on a quick and easy method that just feels right with those earlier days. So here you go.
The player can choose to modify their some (or none) of the character’s skills at first level. Skills may be either raise or lowered once. You can’t do both to the same skill. Raised skills: roll 1d10 and add the percentage, Lowering skills: Roll 1d10 and lower that percentage (except Climb Walls and reduce that by 2d10 since it’s much higher). Since Hear Noise is on x in d6. That should be tougher. So to raise it by one, double reductions to another skill.
Any way just a thought for a little tweak. In case a player wants to play a pick pocket or burglar or trap specialist or whatever you want to call it.
Have fun, folks! And of course the usual disclaimer, some body may have already done this better than me.
You want to listen to somebody nice talk about games, gaming, and family. Then look no further than Colin aka Spike Pit Green. I mean how can you not love that face.
If it weren’t for Anchor.fm, I would have probably never had the opportunity to (virtually) meet Colin and he is the anchor of the OSR Anchorites. He routinely reaches out and encourages good people. Despite him just being one of us common folk, he drove a lot of the growth of the little corner of gaming. His podcasts are glimpse into his own life and bringing his kids into gaming. All around a nice guy. But why are you reading this? Go check out his podcast and give it a listen.
Here’s the first draft of my own take on Bards and Barbarians for my upcoming Labyrinth Lord game. I wanted to put my own spin on these. Heck, there’s a lot of other very fine versions out there. They just didn’t quite do it for me. Yeah. I’m weird. I like bards as jack of all trades and barbarians without armor and that’s the way I roll. I want to keep them simple but still give them their own feel. Or course, these are beta versions so there might be a change or two before the dice hit the table. Hell, there’s probably a typo in there too.
barbarian and bard
I don’t even remember when I first stumbled up Elf Maids & Octopi. I don’t remember what I searching for or if it just popped up on G+ feed somewhere. But it’s one of those blogs that I feel we don’t hear enough about.
Why? Well, there’s a bunch of free stuff. It’s not run of the mill vanilla type stuff but it’s not far out gonzo that most folks would scratch their heads and say, “What the hell?”
There’s all sorts of weird and useful random tables and charts. Ideas and inspiration to add a tweak of weirdness to your game. But hey, don’t sit here and read about it. Just follow that link above and check it out for yourself.
I talked last week with the players in our little group and they decided they wanted to totally old school and go with Labyrinth Lord! So here’s a bit of a rambling post about what I need to do, some thoughts on the new Advanced Labyrinth Lord book, and other stuff! Yeah I got the Orcus cover because Orcus.
First up some thoughts on the book itself. Glen “Old Man Grognard” Halstrom reviewed on his Youtube channel and it’s pretty spot on. Now there is one thing about it that kind of bugs me. And that’s the spell section. The most minor beef that I have is that the spell list is at the end of the spell chapter. I know that’s minor but hey it just makes a little more sense to me to have at the beginning. Another and more annoying thing is the layout of it. OK, spells are alphabetical by class. No problem. But if you open up the book in the middle of the spell chapter, it’s hard to figure out where you are in the spell lists. Am I looking at Illusionist or Magic-User spells? There is a header at the beginning of each section but I don’t think that it stands out enough if you’re quickly flipping through the book looking for a spell. Which is one of the many reasons that I grabbed up a hard copy of Necrotic Gnome’s B/X Essentials Magic-User and Cleric Spells. BTW, I got the monster book too.
So what else do have to do? Well, I need to tweak my White Box House rules and make them more in line with Labyrinth Lord plus pull a couple of other things from other games like Swords & Wizardry. I happen to like the Swords & Wizardry two-weapon fighting rules better along with a little tweak to those. Don’t worry you’ll see these posted here when I get them done. I’m going to pull some of the classes from James Spahn’s Class Compendium. I’m not planning on doing race as class but there may be a exceptions for really odd races or unique racial classes. Still working on that list too. And James West’s Black Pudding is just awesome for so many things.
And speaking of classes, I want to home brew a couple. I’ve got soft spot for bards and an odd fascination with barbarians. I’ve got various versions of each and none quite did it for me. Doesn’t mean there’s anything wrong with them or that they didn’t emulate former versions of the classes. I just have a different idea in my head. So there’s another thing you have to look forward to.
I’m starting them off with Keep on the Borderlands but I want to spruce it up a bit and throw in some extra encounter areas from other small adventures that I’ve collected over the years. Additionally, I need to get off my butt and flesh out my world of Zoong out more. The good news is that I found my ancient notes form many years ago at the bottom of box. So there’s a bunch of nearly forgotten old stuff that I’m going to mix in with the new. Once more blog fodder, folks. Stay tuned for that.
And there’s a host of other little things that I want dust off and/or improve. Like finally getting around to clearing out and organizing my gaming bag.
Along with that I just have to bring my little box of index card wonders. I just love this box.
Of course, I still have to put together my GM Screen and Notebook. So yeah. Dozens of little projects to get done. And before any one asks, we haven’t really decided on when we are starting so I need to get to work on this along with all other projects on my plate.
Tonight is our groups first gaming session after the holidays and the FLGS finished up their inventory, so it’s time to get the year rolling. To be honest, I don’t remember which of the games that we’re supposed to play. It’s either Call of Cthulhu (Horror on the Orient Express) or 5E (Dragon Heist). But I’ve also my own little bit to-do.
I’ve been geared up to run an OSR game again for a long time now. I’ve done a lot of little things for White Box but then I just got my copy of Advanced Labyrinth Lord. So it’s time to put it up to the group which one they want to play. No mater their choice it’s going to be fun. Oh and in case you were wondering..They are going to start…
Man, I’ve been anticipating this for a while. I’ll let you know how it goes folks.
Til next time. Roll dice. Kill monsters. Take their stuff. And have fun out there!