Episode 21: Adventures are Guidelines

This week’s episode is up!
I go in a lot of different directions in this episode. A little rant about communities (again). The main rant which is all about adventures are guidelines too. So change that stuff game masters. Make it your own. Sadly, there was no gaming this week due to puppy illness. (She’s better now.) And of course another reading from the Little Brown Books. This week I finish up the monster section in Volume 2: Monsters and Treasure. And a call in from Tim “Gothridge Manor” Shorts. Support his Patreon. He’s a cool dude.
And here’s the Episode.

What’s Cool Wednesday: Cockatrice Nuggets

I really start a list of this posts so I remember who gets a shout out. This week it’s none other than another Anchorite. Yes, I know. I’ve shouted out a lot to these folks. Well, it’s because I’ve come across a lot of cool folk. there.
This week check out Cockatrice Nuggets by Rich Fraser. He talks mostly about 5E but don’t hold that against him. Heck, I do that too. You can also check out his blob at Slacker Nerds.

And here’s this week’s video!

Support your FLGS: Goodman Games take on Expedition to the Barrier Peaks is ready for preorder!

Random Stuff on Drivethrurpg:
Back to BasiX – Issue #9
Obscura One
The Screaming Swamp
The Magician’s House
Dice Roll Zine No 2
Gunderholfen: The Adventure/Megadungeon; The Map Pack; and The Encounter Pack.

Back Alleys: A Preview Of Sorts

So I’m working on a little supplement/fanzine for Dark Streets and Darker Secrets. The current working title is Back Alleys. So I figured I share a little preview of one of things coming up.

Possession and Exorcism


Possessing Entity
HD: 3+
Special:
Damage Resistant: When a Possessing Entity is inhabiting a host, it (and the host) take half damage from mundane attacks. If the entity is expelled/exorcised then it is immaterial and immune from damage from mundane attacks.
Possession: The entity may take over the body of a mortal and inhabit it. Can be resisted with a successful WILL Test.
Poltergeist: The Possessing Entity may hurl loose objects doing base damage based on its HD. A successful AGILITY Test halves the damage.

Exorcism
A New Gift/Ritual
Exorcism is an exhausting ritual that takes PL Hours to cast. It will expel a Possessing Entity of PL HD. The Entity may resist with a WILL Test (assume 10+HD Willpower). If the caster increases the PL above the Entity’s HD then the Entity resists as per the Powerful Enemy rule.

Right now, I’m working on three new archetypes, some magical artifacts and host of horrors to disembowel the player characters. And yes there’s something for Solar Blades & Cosmic Spells but more that later.

The City: How/Who You Going to Eat?

I don’t often pay close attention to economy and population density and so on. It’s one of things that I usually hand wave during the planning of a campaign. But The City is a little different. There is no farmland. There are no forests or seas. So what do the inhabitants eat?
For the more evil and monsterously inclined. There’s always the slower less powerful inhabitants.
The City does provide a bit with the Gruel Fountains. Sure it’s pretty much a tasteless porridge but at least it’s food. Of course, the fountains usually come under control of a local gang. That is until they rousted out by the Judges or an angry hungry mob.
Then there’s where most folks get their food. As with most fantasy settings, the solution to any problem is MAGIC! So enter Gastromancers. Magic-Users skilled in the art of summoning food and/or ingredients. Since I haven’t decided what system that I’m going to use I haven’t written up Gastromancers yet. But then I’m also envisioning them as an NPC class. We shall see.

Don’t Be Afraid To Change Things Up

So things are changing on the blog and the podcast. First on the podcast. Head on over to Anchor and give it listen. Subscribe on your favorite podcasting platform. With the el cheapo plan I can’t embed it yet. But I’m working on it.
And in case you are wondering. I talk about changing up games and so on. Any way more tech stuff and game stuff to work on. Keep those dice rolling!

What’s Cool Wednesday: Yawning Owlbear

This week’s What’s Cool Wednesday is another of the OSR Anchorites Mark Wallring. He’s new to the scene (as far as I know) but he’s kicking out some good stuff. I like the “evolution” of various monsters through the editions. So check out his podcast, The Yawning Owlbear.

Florida, bless your heart.

And nothing caught my eye on Drivethru. Maybe I’m getting picky.

The City: Who’s In Charge?

I continue on my rambling construction of that weird city setting. I still don’t have a good name for it. But I’ve still have lots a little things to get organized so there’s time. This post is all about who’s in charge and basically what keeps some powerful being from stomping the place into oblivion. So who’s in charge and protects the place. Well that depends but first an foremost, the City protects itself.
Yep, that’s right. The City does react to to threats in sentient fashion which at times can seem random to the casual observer. The City has three main tactics for defense. First, districts can move. This was reflected in the earlier posts and done randomly. Now imagine try moving an army or even attacking a target when the path to the battlefield is constantly changing to your disadvantage. The second is “Voiding”. The City can cause a whole building to cease to exist temporarily. This can anywhere from hours to centuries. For anyone inside the building, no time passes. For those outside the building time passes normally. Once again, this can screw up villian’s evil plan. And third, “Swapping”. The City can cause two beings to switch bodies. Once again, this can play havoc.
The Judges: Think of them as a cross between Judge Dread and Lawful Neutral Paladins. In this case, they are granted their “divine” powers by the City.
But there’s more and let’s go down the food chain.
The Gods: Yes, there are gods who walk the streets of the City. While quite powerful, most have learned to cooperate with the City. It really hurts to have your temple taken away.
The Elders & Their Followers: These are the mysterious leaders of the City. Generally, each district has its own Elder or Boss if you will. They wield power on the streets and so on. As long as they don’t overreach then..
That’s today’s rant on The City. More to follow.

Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!

%d bloggers like this: