The first volume is done and up on Drivethrurpg. You cangrab it right here.
Guess I can this to may resume. And yes I’m working on a second volume. It’ll be monsters, aliens and such. This one will take a little more time. Thanks to everyone for their support and inspiration.
More good stuff is on the way.
Remember back on Swords & Wizardry Appreciation Day and I said I was going to do a little Swords & Wizardry inspired space opera game?
Well, I really don’t have to do a whole game any more. I plan on rehashing those classes and just plain cutting some out that aren’t needed. The hard work has been done by James Spahn with White Star. So I’m rewriting and editing huge batches of stuff. Wish me luck.
Well, it’s Swords & Wizardry Appreciation Day and I had really big plans for a really cool preview. I wasn’t happy with what came I out so I decided to give a good introduction rather than a crappy preview.
What’s Outer Space Raiders?
It’s a Retro Space Opera supplement for Swords & Wizardry. It’s not hard sci-fi and it’s not Spelljammer. Think of it as Flash Gordon and Conan fight Skeletor. The main inspiration is the old serials, pulp comics, crazy Jack Kirby art, and B science fiction movies. It’s fantastic but not fantasy. But heck if you want space elves then just add them. The line between science and magic is really blurred. Heck, just don’t think about modern science too much at all. Set your brain back 90 years. I’m going to rewrite huge sections of the rules. There really isn’t a point. The main focus is on classes, races, monsters, gear, and various other tools to grab the feel. There’s only going to be implied setting but heck if folks really want it, I’ll do more for it.
I know there’s lots really fine OSR space opera games out there like Bandits & Battle Cruisers, Hulks & Horrors, and X-Plorers. (Just to name a few.) There’s nothing wrong with them. Heck, there damned good. There was just something more I wanted to add. And since it’s OSR stuff, it’s really easy to convert.
Here’s the classes that are planned right now to give you good taste for the tone of the game.
Astormancers use Quantum Formulas to alter reality and navigate the spaceways.
Galaxy Rangers are the law in lawless space. Protect the weak and all that stuff.
Noetic Knights trained their minds for years to become deadly warriors.
Scoundrels are daring swashbuckling heroes.
Starbarians plucked from primitive worlds and thrust into adventures in space. Tough and deadly warriors.
Star Warriors are soldiers trained in all manner of weapons.
Techno-Priests build and repair advanced technology.
Warp Ninjas are deadly assassins who draw their power from a black hole.
Now I’m not 100% sure what the final goal is going to be on this. Sure, there will be some cool updates in the coming weeks. I might just throw it up for free or maybe PWYW on Drivethrurpg. We’ll see how it goes. So stay tuned for that.
Lastly, I really to mention a couple of folks whose work has really gotten me excited about this. There’s Jay over at the Exonauts! Blog and Trey Causey of From the Sorcerer’s Skull and most recently and darned awesome Strange Stars.
So there it is. This is my current Swords & Wizardry project. Stay tuned and hang on to your rocket packs!
A little work done over the weekend for Blasters & Blackholes. I didn’t get shops done. That one is giving a bit of headache. But instead I added in another class that’s been bouncing around inside my head. The Paragon, in a nutshell, is a sort of a catch all class. I made it up as sort of a cross between a Jedi, River Tam, and Paul Atreides.
So here you go. Blasters & Blackholes V3
Another week and another update. This week I put everything together so far and did some minor changes. There’s a little tweak to starting Hit Points. Added an alternate skill system inspired by the “Saving Throws as Skills” mechanic. The lite and easy aliens. And very easy armor and weapons. Enjoy the PDF.
Blasters & Black Holes V1
If you’ve been following along, I just haven’t gotten this idea out of my head. Heck, even got a work title Blasters & Black Holes (maybe I’ll a neat graphic sometime).
Here’s a few notes thrown into something that others may find only slightly coherent. It’s been spell checked and that’s about it. This firmly based in many of my favorite retro-clones. Astute readers are going to see the fingerprints of Swords & Wizardry, Stars Without Number, X-Plorers, Lamentations of the Flame Princess, Machinations of the Space Princess, and Dungeon Crawl Classics.
Here’s the PDF of the Classes and some of the basic stuff: classesnstuffv1
I still have to do Aliens, Psionic Abilities, Weapons Armor & Gear, and Ships & Vehicles.
And bonus points to those who are really paying attention, I still might do a Savage Worlds hack of this too.
You ever have an idea that you just can’t get out of your head? That’s the way it is with me on the idea for a Gonzo Space Opera campaign. I just can’t seem to shake this and it keeps coming back into my little brain and bouncing around. Sort of a mix of Farscape, Lexx, Heavy Metal, Firefly, Fifth Element, Dune, and Star Wars thrown into a blender and seasoned with other nifty ideas.
What I want is something cool, weird and just a bit crazy. Heck, an average party just might look something like this:
And they just might end up fighting a bunch of guys sort of like this:
I want a game that is simple and gritty but still cinematic. Basically, I want the threat of character death there but not so much that the players won’t be scarred to do crazy, outlandish, and cool stuff. I want starship combat to simple and not like a whole separate war game. I don’t want characters to have to min-max in order to fly or participate in shit-to-ship combat. I want an easy way to have just about any kind of alien race that a player can imagine (within reason). I’ve thought about this and have been scribbling down random notes at lunchtime in a little notebook. So here’s the rules that have made the final cut.
1. An OSR Hack: Start off with Machinations of the Space Princess mix in some Hulks & Horrors and generous dose of little bits from other retro-clones. Make it simple and easy. An interesting thought about this option is that there is so much OSR stuff out there that with just a little bit tweaking could go from fantasy to far out space opera. Plus many players are already familiar with the basic mechanics.
2. D6: Really, who doesn’t have some good memories of the first Star Wars RPG by West End Games? Heck, there’s still thriving fan base for the system. I don’t why there isn’t more love about this system. I don’t know maybe it still has to do with the flaming wreckage caused during the death throws of West End Games. I’d probably start off with Antipaladin Games Mini-Six and work from there using the freely available supplements and source books.
3. Savage Worlds: Yes, I love me some Savage Worlds but the folks of my gaming group aren’t that fond of it No biggie. It’s still an option in my head. I don’t have the new SciFi Companion yet (plan on getting it when it hit the shelves of my FLGS) but I still have the old Tool Kits. I probably simplify a few things here and there and start with Daring Tales of the Space Lanes as starting point to throw things together. I grabbed some of the freebies when it first came out and like it.
4. HardNova 2: I’ll admit that I don’t know enough about HardNova 2. But as I did numerous web searches it kept coming up and always in a positive light. This got me thinking seriously about the game. And bonus a new revised and expanded edition is coming out soon. While it may be a new set of rules for many, it still sounds simple and easy to learn.
So those are my thoughts. Tell me your opinions, oh Great and Powerful Internet.