So Episode 10 is up! I’ve decide to cross post it here or you can just go Anchor or subscribe with your favorite ap (if available. Still waiting on Itunes.
Yeah I rant about the Ennies. Congrats to all the OSR stuff that was nominated. And like some others, I’m scratching my head about that whole organized play category. Plus I do more comparisons to gaming and food. Just listen to it. And I announce some plans for future episodes. I’m going to take you on the journey as make my Swords & Wizardry White Box world and campaign.
And here it is the Welcome/Pilot/Intro Episode. Yeah it’s real short. Still getting used to, well, everything about it. I do have a plan. It just doesn’t look like that right now. Follow on Anchor. Reposts will happen on G+, Facebook, and I’ll do shout outs on the old blog.
Till next time.
So I did a little updating to the character sheet after some very nice and good feedback. It’s basically the same but looks prettier. I moved a couple of things around and tried to make the Attributes and such stand out a little more. After all, I’m not a graphic designer by any stretch of the imagination. I muddle thru the best I can. Enjoy and keep those dice a rollin’.
Here you go. My Character Sheet V2
Still working on all the bells and whistles I want to prepare for Sharp Swords and Sinister Spells. Today’s little project my own little character sheet. Since the rules are pretty lite there aren’t that many differences. The one thing I did want to add is a Luck Track plus this serves as a little cheat sheet for the die chain. I know it’s pretty simple but but some folks find that extra little bit of reference handy. Enjoy. My Character Sheet
Yeah, O5R or making Fifth Edition D&D a little more old School. The last post I did on this was all about mechanics and some are my DM is going to use in his next campaign. This post is more of rant about mind set and fluff.
So much of the OSR style of play centers around the players not being limited by the rules. That may sound crazy. Old School games don’t have every little thing spelled out on how to handle a character trying something. So the players tend to try crazier and more outlandish tactics. They will try to find new uses for anything including spells. This is where that whole rulings not rules thing comes in. Don’t let the rules stop you from trying something. Doesn’t mean you will succeed but try any way. The DM needs to learn how to wing it and when to yes or yes but.. And as a DM, keep your job simple. Don’t worry about every little bit of rules minutia (unless you have someone who just loves being a rules lawyer and that’s a whole other problem). Let the players have fun and try those crazy plans.
Now the other thing is fluff. Reading thru the Players Handbook, Monster Manual and the splat books, you’ll notice that everything is tied to Forgotten Realms. As DM, let the players color outside of the lines. If they want to have their character be something and there isn’t exactly that class. Find the closest mechanically and change the fluff. The same goes for things like spells. Don’t have change the mechanics just fluff. I had an idea for Yuan Ti Druid. For Good Berry, instead of conjuring berries; how about a handful of lethargic mice.
I don’t mean to say to anyone, “You’re playing it wrong.” And I know that YMMV depending on the group and its dynamic and the experience of the DM and players. But I do have these bits of wisdom. Roll dice. Have fun. And don’t be afraid to color outside the lines now and then.
Real life and work has kept me way too busy. Heck, I even missed Swords & Wizardry Appreciation Day. I know I’ve ranted about this before. I sat down this morning and I thought I’d write a cool post or two. Well, the old brain decided not to cooperate so here I am talking about what’s on tap.
First and foremost, it’s time to get the creative juices flowing again. After such a long time grinding away at mundane life, it’s really difficult switching gears so it’s time to start over with some basics.
I’ve got lots of stuff floating around in my head and need to get those notes organized and put down in some sort of useful manner. Like I said before when I had plans many of those still hold true. I need to sit back and start throwing some of this stuff out there. More issues of Gazebo Gazette, more work on The Shattered World of Durth (a gonzo fantasy post apocalyptic setting), YARC (remember that Yet Another Retro-Clone) for some old school goodness, and of course want to go back to the ancient Sword and Sorcery World of Skarynth (another of my crazy creations). We’ll see how this goes and damn wish me luck folks.