Real life and work has kept me way too busy. Heck, I even missed Swords & Wizardry Appreciation Day. I know I’ve ranted about this before. I sat down this morning and I thought I’d write a cool post or two. Well, the old brain decided not to cooperate so here I am talking about what’s on tap.
First and foremost, it’s time to get the creative juices flowing again. After such a long time grinding away at mundane life, it’s really difficult switching gears so it’s time to start over with some basics.
I’ve got lots of stuff floating around in my head and need to get those notes organized and put down in some sort of useful manner. Like I said before when I had plans many of those still hold true. I need to sit back and start throwing some of this stuff out there. More issues of Gazebo Gazette, more work on The Shattered World of Durth (a gonzo fantasy post apocalyptic setting), YARC (remember that Yet Another Retro-Clone) for some old school goodness, and of course want to go back to the ancient Sword and Sorcery World of Skarynth (another of my crazy creations). We’ll see how this goes and damn wish me luck folks.
I know I haven’t been blogging or even interacting much online as of late. Things have been crazy at the day job plus there’s a few curve balls that real life has thrown at my head. So let’s take what we can get. But there’s much gaming a foot. As I’ve ranted before I’m currently running some Dungeon Crawl Classics at the FLGS but I’ve got plans for those folks in the future.
Next up is the Savage Worlds Space Opera game. It’s doesn’t even have a name but I’ve already thrown some ideas up here and some more will coming in the near future.
After that it’s back to DCC sort of. The plan is as soon as get my hands and brain around Mutant Crawl Classics that will start up. I have not idea how long that will run but I want to be for a while and it should be pretty darned fun.
After that it’s to hit up a good old OSR style game and see where that idea takes me.
I’m still around just not online as much as I would like. Things should get better next month. He says hoping he doesn’t curse himself.
As regular readers well know I’ve been on a streak about running a space opera game. And I’ve done a couple of posts and talked to the FLGS group and looks like things will get off the ground so to speak. So in my copious free time, I need to do a little brainstorming.
First of all. Yes. Savage Worlds. I’ve already been asked “Why not White Star?” Heck, I love White Star and OSR stuff. But one of the players did mention they’d like do something that wasn’t d20 based. For me that left two choices. The good Star Wars d6 and Savage Worlds. I have fond memories of the d6 system and ran it a few times back in the day. However, I wanted to add a few gonzo elements that just didn’t quite work in my mind with d6. And (this is just my opinion) I think Savage Worlds is a better system. Not saying that d6 is bad, it’s just Savage Worlds edges it out here and there like initiative, character generation, and most importantly I’ve had enough experience with Savage Worlds I can tweak a bit and not totally break the game. Additionally, one player has had a less than stellar (no pun intended) experience with Savage Worlds due to some GM issues. So it’s nice to have a player willing to try a system again.
Now for some nuts and bolts. The SciFi Companion is cool and I’ll be using a couple of things from like some Edges, Hindrances and cinematic Ammo rules but the bulk of the inspiration is going to come from Daring Tales of the Space Lanes by Triple Ace Games and Slipstream. I really want to run with a pulpy space opera type feel. And these two fit the bill. As a bonus, there’s some good adventures and inspiration from The Last Parsec as well. And a similar to that there’s some great adventure ideas and inspiration from Bulldogs.
I’ll have some more posts in the future about the setting, alien races, house rules and few other things.
But for now here’s some freebies (This mostly for players.):
Daring Tales of the Spaces Lanes (Just don’t look at the adventures. Looking at you players. 🙂 )
Well, I grabbed up some more space opera based mini’s and it looks like things maybe getting off the ground for this campaign. It’s been a chore finding more mini’s. I have a bunch of the old WOTC Star Wars mini’s but like any gamer I wanted more. I searched the internet and kept my eye open looking for something inexpensive.
Then it hit me. One of the Appendix N inspirations for this whole thing is Guardians of the Galaxy. What about Hero Clix. I mean I have a bunch of Mage Knight minis and Horror CLix (if you remember those). Plus I’ve grabbed up some less superhero looking Hero Clix for modern era games. And yep found some singles over at Troll and Toad. Heck, the most I paid for one was 99 cents. Not bad.
Here’s some if you’re looking for some more retro and just a bit gonzo. Who can say no to kungfu disco robot? That’s what I thought when I saw the mini of ISAAC.
Of course, there’s your more standard fare and the Guardians themselves that would work pretty darned well.
Right now, I don’t know if I’ll leave these as is or take the time to rebase or possibly repaint a couple.
Let’s talk spaceships. Previously, I had picked up a bag of the very soft plastic (vinyl or whatever the hell they are made of) space ships from Amazon and there was some discussion of another set which I picked up. Here’s a pic of those along with a Star Wars Micro Machine Millenium Falcon (Yeah, I got some of those too). And as you can see, they are a very similar scale which should work pretty well on the tabletop.
This new set is larger. Slightly more detailed and from harder plastic. And according to the Amazon reviews you could even paint these. So what am I going to do with those soft ones? Well, they would make cool Bennies. Wait, what? Is that obvious hint? Yep. That Space Opera game is finally going to come together and I’ll be returning to on old favorite game system that I haven’t messed with in years. Savage Worlds. So it’s time to dust of the rules books and hunt up those old house rules and get to making up cool stuff.
Because it’s Dungeon Crawl Classics thing to do. So after a few sessions and many PC deaths here’s the motley crew of murder hobos.
Wedge: A warrior with a demon-possessed sword, a magical beserker cloak and a low Will Save. Yeah, things will end well with that one.
Gorgon: Shaman turned thief. If you ain’t sneaking, back stabbing, and looting the placer. You ain’t having fun.
Elle The Cleric of Cthulhu: Maybe I’ll heal you tomorrow, Cthulhu willing.
Boulder The Dwarf: He ain’t that great at fighting or much else but he’s really good at not getting himself killed.
And one more. Either a cleric but probably a wizard. Not sure, the player didn’t make it to the last game.
And yep they’re murder hobos. The finale of Doom of the Savage King: Set the Jarl’s house on fire and kill every body who runs out. Good plan except when people start running into a burning building during the fight to loot the place. We ended the session with the PC’s hightailing out of town and off to their misadventure.
This should get filed under the “Ideas that I have but won’t get around to messing with for a really long time” category.
It’s pretty simple start off with Swords & Wizardry White Box then throw a bunch of the stuff by Barrel Rider Games then use a bunch of the great random generators like the d30 books by New Big Dragon Games and/or stuff like Wizardawn.
Then just roll up characters and start adventuring. Now predetermined ideas about anything just whatever comes up in play. Just worry about the places the characters are from, where they are at, and where they are going. That’s it. Let the dice and whatever random inspiration that pops up from the players and the GM take it from there and see what happens.
Yeah, you could use just about any game to do this but hey keep the game simple because there will be plenty of other things to put your mind to when the dice start rolling.
I’ve still been able to keep swinging away at my DCC campaign at the FLGS and a few things came to mind about some things that I’ve really grown to like about the game.
Dungeon Crawl Classics is an awesome game. It’s solid and simple. While some disagree whether it truly is an OSR game, it’s close enough in feel and mechanics for me. Sure there’s page flipping when a spell is cast or there’s a crit or a fumble but these times are where the game really shines. In the sales blurb for a lot of games, there’s a plug that reads something like “the rules don’t interfere with the game”. You know things like not having the Walk and Chew Gum Feat (looking at you 3.x/Pathfinder). The rules for DCC don’t interfere with the game. They participate. It’s like having an extra GM and/or player at the table. Let me explain.
One of the player’s characters became a cleric. The character is Neutral. So I said of hand, “You could be a cleric of Cthulhu.” And the player jumped at the chance. Through the adventure (We’re playing Doom of the Savage King) The Elf went down. The cleric got there in time heal but nope. Disapproval. Later the dwarf was injured. Lay on hands. Nope. Disapproval. Again, heal the dwarf. Cthulhu says, “Hell no!” Disapproval. We get the point. Cthulhu doesn’t like demihumans. So here’s the setting house rule. Demihumans count as opposed alignment for clerics of Cthulhu. The rules helped add something interesting to the game.
While I’m on a little rant about there’s another one I’ve been using (lifted from Lamentations of the Flame Princess). No Weapon Proficiencies. Now I might add a penalty if a halfling tries to swing around a great sword. And I haven’t even mentioned this to players. Just letting them use whatever weapon they want. Fighters are already way better at fighting so it really doesn’t make any difference. Plus it makes for a neat story when it’s the Magic-User who takes out the big bad with a crit while wielding a hand axe. Yep, that happened last game session. It was a good thing too. The fighter couldn’t make the game. The dwarf couldn’t hit anything. And that Wizard was out of spells. That little quirk of fate made that fight just a little more memorable.
Remember folks. Have Fun. Roll Dice. Kill Monsters. Take Their Stuff.