Just what the hell is Appendix V? Well, us old grognards know Appendix N from the original DMG. Well, Appendix V is sort of like a list of inspirations but in this case the V stands for Video. So sit back and grab a gander at some of the video inspirations for New Bay City. I won’t go into each and every one but try to hit some of the possibly lesser know or at least one’s I like a lot.
I’d say the biggest influence is The Dresden Files. Unfortunately, the short lived series wasn’t that great. The fans did make a decent trailer.
But then fans also made some pretty shorts too.
And there’s the possibility of a reboot and Jim Butcher has confirmed it on reddit.
Of course, you can’t talk about the modern urban fantasy genre without mentioning Buffy. But remember it was movie before it was a TV series. Crap, vampire PeeWee Herman.
Lost Girl was great series at least for the first season. It did go a little down hill after that IHMO.
Hey remember this Marvel Movie? Yeah, Blade. It was a TV Series too.
Let’s head across the pond for a bit. First up, Bloody Mallory. A really low-budget French film.
But if you want something just plain awesome and higher up on the way cool list. There’s Nightwatch. This is a damned good Russian film. And this is one of those few cases where the movie is much better than the trailer.
Everything doesn’t have to be serious. Everybody knows Army of Darkness and Big Trouble in Litte China but how about some Lesbian Vampire Killers. Really.
And I’m not limiting it TV and Movies. There was (or maybe still is) an MMO called Secret World. I’ve never played it but the cinematic trailers rocked.
So there you go. By no means the complete list and may some of it inspire you as well.
This is how bad I am at self promotion. I forgot to post here. Well, it’s been a couple of years since I released anything and here it is.
That’s right. It’s finally released after years of messing around and months of editing and hesitating I finally pulled the trigger. Check it out on DrivethruRPG. You’ll need the core book and the addendum to Sharp Swords and Sinister Spells. Depending on the reception, I may do a hardcopy via Lulu. And oh yeah. Did I mention? It’s PWYW.
Tonight is our groups first gaming session after the holidays and the FLGS finished up their inventory, so it’s time to get the year rolling. To be honest, I don’t remember which of the games that we’re supposed to play. It’s either Call of Cthulhu (Horror on the Orient Express) or 5E (Dragon Heist). But I’ve also my own little bit to-do.
I’ve been geared up to run an OSR game again for a long time now. I’ve done a lot of little things for White Box but then I just got my copy of Advanced Labyrinth Lord. So it’s time to put it up to the group which one they want to play. No mater their choice it’s going to be fun. Oh and in case you were wondering..They are going to start…
Man, I’ve been anticipating this for a while. I’ll let you know how it goes folks.
Til next time. Roll dice. Kill monsters. Take their stuff. And have fun out there!
Ah yes. Episode 2 of Playing It Wrong is release into the wild. This time I rant about my DM Notebook. This isn’t my campaign or adventure notes. And it’s not even my DM screen. This is a notebook that I have with various system neutral charts and tables from all sorts of sources. The thing that I notices is that there’s a bunch of those tables, while neat, I wasn’t even using. So it’s time to slim that thing down. I mean why carry extra stuff around. I probably already do carry too much stuff. Heck, it’s thicker than most of my OSR core books (except Dungeon Crawl Classics). So here you, give the episode a listen and share your thoughts.
Episode 2: DM Notebooks
It’s been a while since I did an update and the play test goes on. I’ve got my scribbled notes on the print outs and things keep changing. And that’s why I haven’t put too many crunchy bits in these posts. But this post I want to talk to talk about races. This isn’t to be confused with cultures that I posted about last time.
By races, I mean in the traditional fantasy RPG sense. But since this more Sword & Sorcery, I didn’t go with any of the standard one(elf, dwarf, or halfling). These races are specific to the world but as always, the GM can do what they want. Another different twist that I took, was that all of the “non-human” races were one human. Some turn of events changed them forever.
Another thing I wanted to do is keep them in line with the philosophy of Sharp Swords & Sinister Spells. So it will be up to the game master to decided if they want to do the races as a Vocation or an Archetype or even use the multi-Archetype rules from the Addendum (which one of the play testers is having a blast with).
So onto the Races:
Beast Kin: In ancient times, a primitive tribe dare defy the will of the gods. The gods cursed the tribe to be half-man and half-beast. Beast Kin have a feral beast-like appearance. Some many even have feline, canine, ursine, or simian features. They are still defiant and strong-willed mixed with the cunning natural instincts and senses.
Lemurians: There is a legend that an alien eldritch race were stranded on the world. This race interbreed with a local tribe and gave rise to the Lemurians. The chaos and corruption of magic flows through their blood. They can attempt to manipulate and bend to their will magic that is cast against them. They can easily sense the presence of magic and can occasionally see through illusions or invisibility. Lemurians are humanoids with oddly colored skin, hair, and/or eyes. They often have other worldly features. Most have two to four tentacles. (Yep. Tentacles.)
Tuatarans: When mankind still lived in caves and barely understood fire, the Serpent Folk ruled the world. The Serpent Folk used the primitive humans as slaves and their Lizard Man army to enforce their rule. Then a plague struck the Serpentine Empire. It killed many of the Serpent Folk and worse yet it drove the disciplined Lizard Man legions into primitive savages hell-bent on destruction. In a desperate attempt to save their empire, Serpent Folk sorcerers performed vile arcane experiments on humans in order to create a better and plague resistant army. Unfortunately, it made things worse. While the resulting hybrids were resistant to disease, they also had independent spirit of the humans. Tuatrans have human features (and usually dark or black hair) with reptilian skin and eyes. A few even have forked tongues and/or tails. Tuatrans heal quickly and are resistant to poison and disease. As a side effect of their arcane origin, many can consume the life force of the dying to heal themselves.
So there you go. An overview of the nonhuman races. Next up will be a little rant about some new Archetypes. Man. I so want to call them classes. And like I said, everything is still in play test to the actual crunchy bits are in still in flux and changing every couple of weeks.
Hmm. Sharing the episode through the anchor app to wordpress doesn’t seem to word like you think it would.
Here’s the link.
The play test continues. I’ll be posting these little updates and rants on a weekly or biweekly basis depending on time and if I have something to say. Won’t bore you with blah, blah posts. So I figure the best place to start is a little overview of the world.
What are my inspirations? Well, pretty standard I’d say. You probably know the usuals. Conan (and his clones, Clonans?), Lankmhar, and Elric. Pretty normal for a Sword and Sorcery type game. Well, I also drew from things like Kull of Atlantis, Elak of Atlantis, and John Carter of Mars. Yeah, I know sword and planet is a little off the track. And I didn’t go too far away from the Sword & Sorcery vibe. But the slightly alien feel of Barsoom just had to work it’s way in there. And of course the totally awesome movies of Ray Harryhausen. Man I grew up on those things and I’ll still watch them when ever I can. So onto the World of Skarynth and brief overview of it.
Skarynth is brutal and wild world. There are no kingdoms but a few city-states that wield power of their respective territories. Most of the world is unexplored wilderness, wastelands, and lawless territories. The gods are petty and cruel. There is no god of the harvest for farmers to pray to. But there is a God of Famine to appease to keep from starving.
There are six major culture groups and a very brief overview of each:
Aklonians: Some call the merchants, sailors, and explorers. Most call them pirates, con artists, and thieves.
Caedorians: Bold, brave and pragmatic warrior culture. Makers of the finest swords in the world.
Chesk Tribesmen: Mounted nomads who wander the wastelands. Know for the horsemanship, archery, and ability to survive in the worst of environments.
Jahdorans: Driven by honor and pride. Their society is highly regulated and relies on a strict caste system.
Tzwali: Warrior culture living in the jungle ruins of an ancient civilization. They control many secrets and artifacts of the ancient and powerful sorcerer kings but rarely use such power.
Zygurians: They’re decadent and have fully embraced arcane power. Zygurian politics are blood sport routinely employing assassination or arcane power.
Yes, I do have much more detailed write ups. And of course, there are few things that might change. Yeah, a couple little things might get moved around.
So more to come soon. Like some nonhuman races, the gods and few other bits.