So this is going around. Thanks to Zak S. And here’s my little take on it.
1. One article or blog entry that exemplifies the best of the Old School Renaissance for me: Matt Finch’s Old School Primer.
2. My favorite piece of OSR wisdom/advice/snark: The secret we should never let the gamemasters know is that they don’t need any rules. (Gary Gygax)
3. Best OSR module/supplement: Lamentations of the Flame Princess Referee Book (Grindhouse Edition).
4. My favorite house rule (by someone else): Here’s a whole set.
5. How I found out about the OSR: I got tired of using a spread sheet to keep track of my character in Pathfinder and started searching the Internet. It all started with discovery Castles & Crusades, OSRIC, and Labyrinth Lord. Then just one thing lead to another.
6. My favorite OSR online resource/toy: Wizardawn
7. Best place to talk to other OSR gamers: Currently, it’s MeWe after the Great G+ Exodus.
8. Other places I might be found hanging out talking games: Tenkar’s Tavern.
9. My awesome, pithy OSR take nobody appreciates enough: Roll Dice. Kill Monsters. Take Their Stuff. And have FUN! The story will happen. Just let it.
10. My favorite non-OSR RPG: Savage Worlds
11. Why I like OSR stuff: Simple, customizable, and flexible core rules with ton of content and tweaks from an amazing number of create folks.
12. Two other cool OSR things you should know about that I haven’t named yet: D&D With Porn Stars, Swords of Jordoba
13. If I could read but one other RPG blog but my own it would be: Elf Maids & Octopi
14. A game thing I made that I like quite a lot is: Gary Vs The Monsters because it’s the first “whole” game that I wrote.
15. I’m currently running/playing: Running: Sharp Swords & Sinister Spells. Playing: Call of Cthulhu: Horror on the Orient Express
16. I don’t care whether you use ascending or descending AC because: the math ain’t that hard….
17. The OSRest picture I could post on short notice:
And I’d like to add one more thought: Don’t believe everything you read on the Internet.
Episode 33: The Weirdling World of Jordoba.
OK so this is a little ramble about the Jordoba and Uncle Matt’s (Finch) RPG Studio Patreon. It’s a fun and just weird enough world without going too crazy or off the tracks. Any way sorry for the rambling on this episode.
And if you just want to go direct and check it out yourself here’s:
Uncle Matt’s RPG Studio Youtube Channel
Uncle Matt’s Patreon.
Uncle Matt on Drivethru RPG
I haven’t done a review in a long time but I got a request for a review of these on the podcast. Speaking of which, if you really don’t want to read this I say basically the same thing in Episode 27 of Playing It Wrong. Of course, there’s my rambling aside on the podcast and pictures here so check out both. You’re sort of getting a twofer here.
In odd way, I sort of have a history with these. Way back when Frog God did the Kickstarter for Swords & Wizardry Complete (Note: The Otus Cover), I backed it. I got all sorts of stretch goals. Character sheets, adventures, and even a set of dice. And a bunch of PDF’s. I didn’t back for hard copies of the decks at the time. Instead I took the PDF’s and printed them out on my old and really crappy printer. Let me put this way, we didn’t stop using until HP stopped making ink cartridges for it. Yeah, we’re that cheap. Fast forward to present day. I hit up the 5E Humble Bundle and part of it was a coupon for Frog God’s store and I was and still am planning on doing a White Box campaign. So I figured that would be a good use of the coupon.
Here’s what I ordered: Encounter Decks I and II (54 Cards each); the Treasure Deck (52 Cards) and the Hireling Deck (36 Cards). As you can see above, they have the later cover. No biggie. Also, as compared to the PDF there isn’t a graphic (although same graphic) on the usable side of the card just the text. This isn’t complaining just facts.
OK, let’s talk about the physical product. First, you’re going to need sort of alternate storage solution. The larger decks just won’t fit back into their boxes. No problem there. I had couple sitting around that I have no idea why I bought in the first place. So yeah. They are cards. Plastic coated with a lighter card stock. I don’t know the technical specs but it does feel thinner than a high quality deck of standard playing cards. And yes they are the same size as standard cards not poker sized.
So how useful will they be at the table? Pretty darned useful mostly.
The Hireling Deck will probably see the least amount of use. It’s handy for the good old “Who’s in the bar..” type encounter. But if you’re looking for a specific type, it’d probably be just as easy to make it on the spot. But it is a good source of ready made NPC’s that you may or may not tweak to your individual needs. The NPC’s have their ability scores, vocation, equipment, a quirk, a wage, name, race and gender. The Hireling Deck also includes Dogs In The Dungeon in case the players want a canine hireling except for the cow.
The Encounter Decks and The Treasure Deck go together in my mind as a pair that is really useful in tandem. The Treasure Deck contains ready made treasure hoards. Not amounts but also how they are stored. And there’s all sorts of odd ball treasures too like a 1,600 lb copper nugget, or standard adventuring gear or even magic items. The Encounter Decks are just that Encounters. Most just aren’t 1d6 Orcs. It can be more of fleshed out encounter like a party of monsters or adventurers. And yes there encounters that are individual monsters. But the mutli-type monster ones are more interesting. In true OSR fashion, the Treasure and Encounters are not scaled for the any character levels. So what you draw is what you get. A quick guess on my part is that most encounters would be fatal to a 1st level party but a party hitting about 3rd or so should be able to deal with most of them. I should also mention that the encounter cards do contain the monsters’ stats so no flipping through pages of the book.
Do I recommend them? Yep. Will they be useful for a GM? Yep. Heck, you could go thru the decks and put together a dungeon real quick and populate with monsters and treasure. Random encounters that are more than just a monster on the chart. Check.
You can pick these up at Frog God Games site.
That’s right another episode. And here’s a little hint. The dumbest thing said was in Tomb of Horrors. That’s right….
Go ahead and give it a listen.
As usual. Subscribe. Like. And all that jazz. You know the drill.
Roll Dice. Kill Monsters. Take Their Stuff. And Have Fun!
Hmm. Sharing the episode through the anchor app to wordpress doesn’t seem to word like you think it would.
Here’s the link.
That’s right Episode 22 is Live! Go ahead and give it a listen on Anchor. Of course, you can also subscribe lots of places.
In this episode, I remember that I forgot about making names in World Building series, got some call in’s, and of course The Tale of the Goblin War Cow. This is what happens when you let a crazy grognard play a goblin in 5e and let him be the brains of the operation.
Thanks for stopping by. Thanks for listening. And roll dice. Kill monsters. Take their stuff. And have fun.
And another on is on the air. Episode 20.
This time up.
Anchor.fm waves a little cash in the direction of podcasters. Should I take the bait?
Did you like Episode 19? That’s when I did the improv virtual “unboxing” of the Vigilante City PDF. Like it? Should I do more of those?
And think it’d fun to jump on the train as make up world for a Lamentations of the Flame Princess game?
You know the deal. Subscribe. Download the Anchor.fm and leave a message. And as usual roll dice, kill monsters, take their stuff, and have fun.