So things are changing on the blog and the podcast. First on the podcast. Head on over to Anchor and give it listen. Subscribe on your favorite podcasting platform. With the el cheapo plan I can’t embed it yet. But I’m working on it.
And in case you are wondering. I talk about changing up games and so on. Any way more tech stuff and game stuff to work on. Keep those dice rolling!
Decisions. Decisions. So I’ve pretty run the gamut on blog posts for New Bay City. I still have some NPC’s to flesh out but I won’t post those until they make contact with the player characters. But then there’s another monkey wrench that’s been thrown into the mix. I may have to postpone it for a while since there maybe some genre conflicts in the gaming group. So we meet at the FLGS and alternate GM’s between two games and we try not to do the same genre or game at the same time. It keeps things fresh and keeps the players from getting confused. So I began thinking about other campaigns that have been sitting in the back of my head that I want to run.
The group had blast with Call of Cthulhu: Horror on the Orient Express and Delta Green. So my mind wandered into that territory.
An idea that’s been bouncing around inside my head for a long time, is Pirates Vs Cthulhu. The original idea was to use Savage Worlds and mash together Pirates of the Spanish Main, Solomon Kane, and Realms of Cthulhu. Which all would work together but there’s is that distinct pulp feel to Savage Worlds. Of course, like any gamer I get distracted with shiny new things. I thought about tweaking Zwiehander, and then I stumbled across Blood Tide. Crap it’s BRP with Pirates. Just add mythos.
Keeping up with Mythos feel, I’ve been hankering to do a Wild West/Horror mash up. So once again CofC has me covered with Down Dark Trails and I might be able to mix in some Devil’s Gulch into the mix.
And lastly something modern. Not exactly Delta Green. Ok maybe the surviving characters may grow into a larger conspiracy but in the beginning…oh just watch this and you’ll get the idea.
Of course, I’ve got a few problems with the current edition of CofC. So I may go back in time and dig out my second edition or tweak with some Mythras Imperative. So we shall see. What do you think RPG group brain?
This is how bad I am at self promotion. I forgot to post here. Well, it’s been a couple of years since I released anything and here it is.
That’s right. It’s finally released after years of messing around and months of editing and hesitating I finally pulled the trigger. Check it out on DrivethruRPG. You’ll need the core book and the addendum to Sharp Swords and Sinister Spells. Depending on the reception, I may do a hardcopy via Lulu. And oh yeah. Did I mention? It’s PWYW.
So I’m slowing digging through my old notes and I’m relying on memory and what few I’ve found. I know the complete is somewhere on one of the old hard drives.
So to catch up every one up in case they aren’t usual readers of the old blog. First Old Skull Publishing just finished up a successful Kickstarter for Dark Streets & Darker Secrets. This would be Diogo Nogueira’s own little game of monster hunting using his game hack that used for Sharp Swords & Sinister Spells and Solar Blades & Cosmic Spells. This of course got me thinking again about New Bay City.
So New Bay City is my own little urban fantasy setting. It’s located somewhere in east Texas. It’s sort of like the odd love child of Houston and New Orleans with some other inspiration thrown in there. I’ve ran games in this city twice before. The first time was with World of Darkness. And then again with the Dresden Files RPG. To be honest, each game had it’s good points but neither just quite did it for me. So along comes Dark Streets & Darker Secrets. Now, I’ve ran Sharp Swords & Sinister Spells and loved it. And as a quick update. Yes, the setting I’m working on for that will be published soon. I know I’m working really slowly on it. Real life can suck sometimes. But enough about that. More about the game.
So I think I’ve got a pretty good handle on the rules and the directions I want to go with it and like I said before the system is easy and a blast to play. So here I am beginning to convert all that old stuff and this is your first installment. Now, remember this is still very much a work in progress and I’m gathering old notes from the Dresden Files version. So you may see some familiar aspects. (Get it?) My plan is to alternate between doing campaign fluff pieces like this and crunchy house rules stuff.
So here you the first batch of notes on Return To New Bay City
Well, it’s no secret that I’m a big fan of Old Skull Publishing’s games. I’m working on a couple of things for Sharp Swords & Sinister Spells and Solar Blades & Cosmic Spells. Well, the newest game Dark Streets & Darker Secrets is running on Kickstarter with three days left. It’s a quick Kickstarter with a planned quick fulfillment. That’s because the text is already done. So check it out and back it if you want.
I ranted during the most recent episode about “The Next Campaign”. Well, this week I’ve some more time to think and go down a couple of Internet wormholes and digging through depths of the hard drive and then dark places of “The Closet” to find all my own notes for New Bay City. New Bay City is my own urban fantasy setting. It’s a fictional city on the Texas Gulf Coast that’s sort of a combination of Houston, New Orleans and Sunnydale. I’ve done two full blown campaigns there. One with World of Darkness and then with the Dresden Files RPG. I also did a couple of one shots. A rather ill fated attempt to use the Hero System and another Savage Worlds using some reskinned East Texas University stuff. So yeah. I know the place and it evolves to match whatever game system that I happen to use.
So it’s time to start reskinning and doing some little rules tweaks. So stay tuned for that. Possibly some new Archetypes. Maybe? A few other little things. Right now they’re bouncing around inside my head. Those posts are coming as the ideas come together. But right now. Check out the Kickstarter. I mean damn you even to read the rules before you back it. How cool is that?
I’ve my hard copy for over a week and well the inspirational thoughts are bouncing around inside my head again. Some of you may remember my earlier rants on doing a gonzo space opera game and I did run it for a while with Savage Worlds. But now I’m thinking about how cool it would be to revisit that universe using Solar Blades & Cosmic Spells. More about that much later. There’s way too many things bouncing around inside my head. Instead the bulk of this post is throwing out there a couple of things that really inspired my for the campaign and hopefully might inspire you too.
First and foremost, a favorite of mine is Farscape. Lets’ see you’ve got humor. Crazy weird aliens like crazy. A big wild universe. I won’t go through the whole background, setting and so forth. If you’re reading this then you’ve got Internet access. How ever if you’ve never seen Farscape, give it watch. If you’re short on time, may I suggest watching the pilot episode to get the general idea then follow up (and skip a lot) and watch the three parter, Liars, Guns and Money. They rob a bank. And you’ll probably go down a Farscape wormhole. No pun intended.
The second also aired on the SciFi Channel (when it was called that). And that’s The Lexx. Now The Lexx was much weirder. Heck one of the main characters was an undead poet assassin. NO really. It had a real Heavy Metal mag vibe. Heck, you’ve got villains named the Divine Shadow, a Bio-Vizer, and Gigashadow. Once again it’s a crew of misfits on a really big ship. While it is inspirational, the overall plot can be a bit difficult to follow. Like I said before, I won’t go into the whole universe here.
And to wrap thus up I’ll pull up a couple of old collages. May this inspire you!
So I thought I had about six to prep for my upcoming Labyrinth Lord campaign (starting off with Keep on the Borderlands). Now it looks like I may be starting as early as this Thursday. So it’s time to into overdrive and get the necessities done.
First up. The campaign area/”world” map. For this whole campaign, I want everything to feel as much as possible like back in the day. So it was time break out the colored pencils. I grabbed the hex paper from incompetech. I don’t remember where I found those icons so many years ago and started filing stuff in.
I had also planned on typing out all my old notes and making the all pretty. That plan is down the drain. So we’re going really old school. Scribbled a bunch down in a composition notebook and will fill in as need be and as inspiration hits.
I was going to do a custom character sheet. And I still might. But in the mean time, I’ve made this very simple and handy spell cheat sheet so players don’t have to refer back to a book every time they cast a spell. Spell Cheat Sheet
And I was going to be do more thinking about some old house rules but I’ll throw them out here:
God Call: Characters can call on their god for aid whenever they want (even after death). The chance that the god intervenes starts a t 5%. Every time the character levels up this increases by 1%. Every time a god call is attempted the chance decreases by 1%. But there’s a downside and that Wrath. This starts at 100%. Every time a God Call is attempted this increases 1%. So first time. 100; second, 99-100; third, 97-100 and so on. Wrath is when the god is had their fill of the character’s pleas and will kill them outright or if they’re already dead; it’s no happy after life and there’s a good chance a divine heavy is going to claim all of that charcter’s gear. To be clear, it’s one percentile roll. Low good things happen. High, bad things happen.
I’m still playing around with some ideas on dealing with undead level drain but I’ll get to that later.