I find a game and then go crazy on it. And such is the case with Dark Streets and Darker Secrets. And as I’ve said before there are a lot of ideas bouncing around inside my head. There’s redoing New Bay City and putting some gentle modifications DS&DS better fit. And in that vein, here’s the first installment. Going through my old New Bay City notes and going through the rule book, I noticed that one of the NPC’s just didn’t quite fit and I also wanted to have this option open for player characters. So the idea of the Minor Psychic took form.
First, the Minor Psychic is not an Archetype but an option that can be added onto any other Archetype except for The Gifted. This isn’t a flash bang type power. Instead the character has visions, can perform Psychometry, minor acts of divination and just get a bad feeling about a person, place, or thing. The GM can use at their discretion to give the PC’s a clue, lead, or even a warning. Heck, it’s even good to use as an adventure hook.
Of course, the players will want to actually use this too. The quick and easy method: Just make a Luck Check. If you want to go with something different, I’ve got an alternate idea. Make a Willpower Test using 2d20. If both dice fail, then no vision/nothing. If one succeeds then there’s some quick and vague visions. If both dice succeed then the character has a much clearer and more accurate vision.
Like I said before, this ability is tacked onto an existing archetype but it ain’t free. When the character’s ability manifested there probably wasn’t anyone around who could explain it to them or guide them. Therefore, the character begins play with 1d6 less Sanity than normal.
There you go and more to come. Unpleasant Dreams!
The Akratic Wizardry Blog is near and dear to my heart. I remember back in the day (I guess we can say that now.) that I first stumbled upon Swords & Wizardry and this is one of the first blogs I ran into.
I gravitated towards the Sword and Sorcery house rules that contributed greatly to the original edition of Crypts & Things.
Both of these games are one’s that I really love and enjoy. Sure I’ve passed by the blog now and then and I really need to stop by there more often. Like all my What’s Cool Wednesday’s. It’s not about me ranting on about a particular blog. It’s give you a teaser then have you go check it out for yourself. SO yeah. Check it out.
So I’m slowing digging through my old notes and I’m relying on memory and what few I’ve found. I know the complete is somewhere on one of the old hard drives.
So to catch up every one up in case they aren’t usual readers of the old blog. First Old Skull Publishing just finished up a successful Kickstarter for Dark Streets & Darker Secrets. This would be Diogo Nogueira’s own little game of monster hunting using his game hack that used for Sharp Swords & Sinister Spells and Solar Blades & Cosmic Spells. This of course got me thinking again about New Bay City.
So New Bay City is my own little urban fantasy setting. It’s located somewhere in east Texas. It’s sort of like the odd love child of Houston and New Orleans with some other inspiration thrown in there. I’ve ran games in this city twice before. The first time was with World of Darkness. And then again with the Dresden Files RPG. To be honest, each game had it’s good points but neither just quite did it for me. So along comes Dark Streets & Darker Secrets. Now, I’ve ran Sharp Swords & Sinister Spells and loved it. And as a quick update. Yes, the setting I’m working on for that will be published soon. I know I’m working really slowly on it. Real life can suck sometimes. But enough about that. More about the game.
So I think I’ve got a pretty good handle on the rules and the directions I want to go with it and like I said before the system is easy and a blast to play. So here I am beginning to convert all that old stuff and this is your first installment. Now, remember this is still very much a work in progress and I’m gathering old notes from the Dresden Files version. So you may see some familiar aspects. (Get it?) My plan is to alternate between doing campaign fluff pieces like this and crunchy house rules stuff.
So here you the first batch of notes on Return To New Bay City
Man, it’s been a busy week and there have been a few ups and downs on the gaming front that I haven’t talked about. I was planning on doing this post for Free RPG day but some circumstances have made me change my mind.
You see there’s a FLGS that current group plays at on Thursday nights. There was another store but that closed. Yeah, you’ve probably heard that before. In any case, the group moved to another store. Like any it had it’s ups and downs thanks to the tough business of running an FLGS. And then it happened. The owners announced they were retiring. Great folks who worked hard. I have no problem with that. But fortune smiled on everyone. New owners! So live continues mostly as normal.
Now let me talk about the good old FLGS. Grognards will remember the days before there was Amazon or the Internet. It’s where you got all your gaming goodness. Time and technology haven’t kind. Major publishers have their stuff on Amazon or even their own web stores. Small publishers can’t afford to go thru distributors. One Book Shelf really doesn’t have an actual support program but a few publishers are part of the Bits and Mortar program. So it’s tough on those little retailers.
IHMO. Those that survive do it by being a destination. It’s where you go to hang out. Just like that friendly bar where everyone know your name. You get the idea. But those folks who run the stores still need your support.
So yeah buy stuff at your FLGS when you can. Keep that local neighborhood shop going.
Well, it’s no secret that I’m a big fan of Old Skull Publishing’s games. I’m working on a couple of things for Sharp Swords & Sinister Spells and Solar Blades & Cosmic Spells. Well, the newest game Dark Streets & Darker Secrets is running on Kickstarter with three days left. It’s a quick Kickstarter with a planned quick fulfillment. That’s because the text is already done. So check it out and back it if you want.
I ranted during the most recent episode about “The Next Campaign”. Well, this week I’ve some more time to think and go down a couple of Internet wormholes and digging through depths of the hard drive and then dark places of “The Closet” to find all my own notes for New Bay City. New Bay City is my own urban fantasy setting. It’s a fictional city on the Texas Gulf Coast that’s sort of a combination of Houston, New Orleans and Sunnydale. I’ve done two full blown campaigns there. One with World of Darkness and then with the Dresden Files RPG. I also did a couple of one shots. A rather ill fated attempt to use the Hero System and another Savage Worlds using some reskinned East Texas University stuff. So yeah. I know the place and it evolves to match whatever game system that I happen to use.
So it’s time to start reskinning and doing some little rules tweaks. So stay tuned for that. Possibly some new Archetypes. Maybe? A few other little things. Right now they’re bouncing around inside my head. Those posts are coming as the ideas come together. But right now. Check out the Kickstarter. I mean damn you even to read the rules before you back it. How cool is that?
OK if you’ve been around the OSR any length of time, you should already know James Smith and his blog Dreams of Mythic Fantasy. And I know that I said I wanted to focus on the little folks and James already does have a pretty decent following. But he does really give a useful tool back to the community.
And that of course, The OSR News. It’s pretty simple. He gathers new releases, interesting blog posts and just cool stuff and then shares it to the world. That’s why it’s for What’s Cool Wednesday. So much time boosting the work of others. Now, it’s your turn to check it out. And yes he does have a Patreon. So check the blog.
Happy Gaming, folks!
Yes, that’s a click bait style headline. But it’s that time. This is a sort of what’s up and what’s next. And I’m not sure what’s next but I’ve got some ideas. Too many but here’s the main ones. But if you are weary of reading, just hop over and listen to basically the same rant on Playing It Wrong.
Zweihander: You can swing stick without hearing about this one. I many do something standard or maybe kit bash into a Bronze Age Grim & Perilous style game.
Runequest: Well, see above but with Ducks.
Maybe 5E: Who knows? Saltmarsh is coming out. Maybe WOTC won’t screw it up. Or maybe go way off track and do some odd mashup of Spelljammer and Planescape.
Old School never leaves my mind. DCC Lankhmar should be in my hands sometime. But then so should Tegel Manor. I made a little comment on MeWe about an idea of kitbashing Tegel Manor, The Blight, and Midderlands. That could be interesting.
The Great Savage Worlds Pirates Vs Cthulhu game. I think that title says it all. But then thinking about it….see Zweihander.
And then there’s the Return to New Bay City, my urban fantasy setting. I’ve ran it with World of Darkness then Dresden Files RPG (FATE). But I want to do with something else. I’ve thought about Savage Worlds but Old Skull Publishing just had to do a Kickstarter for Dark Streets & Darker Secrets. So that’s bouncing around inside my head. I’ve already backed and so should you. I’ve seen the previously publicly released text and it looks great. If you like Sharp Swords and Sinister Sorcery then yep back it. If you’ve seen the recently Indiegogo fulfillment and publication of Solar Blades & Cosmic spells then go for it. The system for Dark Streets is much closer to Solar Blades. These are good games. Simple and efficient rules. Easy to tweak to your liking. Have a just an awesome feel and vibe about them. Really, check any of those out and check the Kickstarter.
So there you go.