All posts by Chuck

I've been a gamer, a geek and nerd for about 30 years. Any questions?

Episode 39: Grimtooth, Far Away Land, and Sharp Swords & Sinister Spells

Another episode and I talk about lots of stuff.
I rant about Grimtooth’s Trapsylvania for Dungeon Crawl Classics. The PDF’s went out to Kickstarter backers and yes I backed it. Great dark murderous fun!

I also talk about Dirk Stanley doing a Swords & Wizardry conversion of Far Away Land. Great Idea. Can’t wait for that one.

And the wrap up of my Sharp Swords & Sinister Spells game. Enjoy!
Here’s the link.

The City Guards Shouldn’t Be Schmucks

You know the drill. The party of adventurers come to town after a rough and tumble time in a dungeon and then they raise a little hell. You’ve seen it and you’ve probably done it. At first level, the city guard shows up and the party calms down or gets taken into custody. Put a few levels under their belts and those 1 HD guards are pretty useless. So if it’s a city of any size then there should be some heavy hitters at the city guard’s disposal.
The Captain of the Guard: Sure he’s better HD but that might not help too much.
Kindly Innkeeper Who Is A Retired Adventurer: He’s had his fill of your crap. Get off his lawn!
The Local Cleric: He’s already healed you and raised the thief from the dead but you aren’t messing up his town.
The Local Wizard: He’s reading his spell book. Do not disturb.
OK. That’s just some random ideas that popped into my head while writing this. But that is a good point. The city guard should always has some means to deal with unruly adventurers. If they didn’t practically every town that isn’t overrun by goblins would be burned to the ground by the same folks who ran off the aforementioned goblins.

Episode 38: BX Essentials, Solar Blades & Cosmic Spells, and Dogs Barking


This episode I rant about Cosmic Blades & Solar Spells (an upcoming release from Old Skull Publishing), get interrupted by dogs, talk a little more about BX Essentials, and one of the iconic monsters of D&D.
Here’s the link
And crap I keep getting the names of those games backwards. DAMMIT.

Episode 37: DM Notebooks, Swords & Wizardry, and Low Fantasy Gaming

Another week and another episode. This time I do a little more ranting on having your own DM Notebook, and little bit praise thrown at Swords & Wizardry again. The bulk of it is me ranting on Low Fantasy Gaming. Go ahead and check it out. Oh and tell me about BX Essentials.
And of course subscribe and here’s the link to the episode.

Aeturia: Forbidden Magic

I’m continuing to brainstorm various ideas about Aeturia. That’s the southern desolate continent of Zoong. Then I went down a mental wormhole. Let’s see. Through every edition, there’s always some talk of ancient and forbidden magic. I’ve also notices (or at least IMHO), there talk of necromancy, powerful necromancers and so on but there’s isn’t anything really on the crunchy side. So in my warped mind that one of the primary ancient and forbidden schools of magic is necromancy.
This idea continue to follow through with the concept that Aeturia is The Godless Land. Why? Back in ancient history, it was filled with necromancers and they just went too far and the Gods of Law cursed the land and the people. They also gave their priests the power to turn undead. The Gods of Chaos (being chaotic and all) countered by granting their priests the ability to control undead. And that lead to the desolate godless land.
So thinking the Aeturians again as race. I know last time I posted some random thoughts. What I’m thinking for White Box is this:
They cannot be Clerics, Druids, Paladins or similar classes.
Non-spellcasters gain a +1 to Saves versus Magic.
Spellcasters gain the ability that Saves versus their spells are at -1.
So against each other the abilities are a wash. I know that. But when they come into contact with those from the other lands then….. You get the idea.
Keep those dice a rolling!

Even More Variable Weapon Damage for White Box

So yep still playing around getting ready to run a White Box game. We’ve talked some scheduling within the group and it looks like it will be just after the New Year. Yep, we plan that far ahead. Anyway, on to the subject at hand. I’ve been thinking about weapon damage and making a little variable or swingy as some say. My first gut instinct was just port in the variable weapon damage and HD from Supplement 1 or Basic. While it would probably work, it just doesn’t keep with the vibe of White Box (just needing d20’s and d6’s). I thought a bit and then I remembered some bits from Open D6. Hey that might work.
So here’s the low down. Each +3 bonus becomes an additional die. For example:
A fighter with 15 Str (+1) with a +2 Sword (d6+2). Normally, that would be 1d6+3. Under this it becomes 2d6.
Let’s take the same fighter but this time give him a +5 Great Sword. Normally, that be 1d6+7. Under this that become 3d6+1
Now let’s take these two examples and look at averages:
1d6+3: 6.5; 2d6: 7
1d6+7: 10.5; 3d6+1, 11.5
And now damage range:
1d6+3, 4 to 9; 2d6, 2 to 12
1d6+7, 8 to 14; 3d6+1, 4 to 19
Averages are close enough for my tastes. The damage ranges are more variable and have more of a bell curve. Which can put the idea of a crit that does more damage based on the damage roll rather than the to-hit roll. And it let’s the players roll more dice which most enjoy. Of course, the same would go for monsters and NPC’s too. So the PC’s might be on the receiving end of that damage.
Once again, the dice have not yet met the table on this one and YMMV.
I just talked about a Frankengame on the podcast. And this is an example.