Return to New Bay City Part 1

So I’m slowing digging through my old notes and I’m relying on memory and what few I’ve found. I know the complete is somewhere on one of the old hard drives.
So to catch up every one up in case they aren’t usual readers of the old blog. First Old Skull Publishing just finished up a successful Kickstarter for Dark Streets & Darker Secrets. This would be Diogo Nogueira’s own little game of monster hunting using his game hack that used for Sharp Swords & Sinister Spells and Solar Blades & Cosmic Spells. This of course got me thinking again about New Bay City.
So New Bay City is my own little urban fantasy setting. It’s located somewhere in east Texas. It’s sort of like the odd love child of Houston and New Orleans with some other inspiration thrown in there. I’ve ran games in this city twice before. The first time was with World of Darkness. And then again with the Dresden Files RPG. To be honest, each game had it’s good points but neither just quite did it for me. So along comes Dark Streets & Darker Secrets. Now, I’ve ran Sharp Swords & Sinister Spells and loved it. And as a quick update. Yes, the setting I’m working on for that will be published soon. I know I’m working really slowly on it. Real life can suck sometimes. But enough about that. More about the game.
So I think I’ve got a pretty good handle on the rules and the directions I want to go with it and like I said before the system is easy and a blast to play. So here I am beginning to convert all that old stuff and this is your first installment. Now, remember this is still very much a work in progress and I’m gathering old notes from the Dresden Files version. So you may see some familiar aspects. (Get it?) My plan is to alternate between doing campaign fluff pieces like this and crunchy house rules stuff.
So here you the first batch of notes on Return To New Bay City

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