Aeturia: Forbidden Magic

I’m continuing to brainstorm various ideas about Aeturia. That’s the southern desolate continent of Zoong. Then I went down a mental wormhole. Let’s see. Through every edition, there’s always some talk of ancient and forbidden magic. I’ve also notices (or at least IMHO), there talk of necromancy, powerful necromancers and so on but there’s isn’t anything really on the crunchy side. So in my warped mind that one of the primary ancient and forbidden schools of magic is necromancy.
This idea continue to follow through with the concept that Aeturia is The Godless Land. Why? Back in ancient history, it was filled with necromancers and they just went too far and the Gods of Law cursed the land and the people. They also gave their priests the power to turn undead. The Gods of Chaos (being chaotic and all) countered by granting their priests the ability to control undead. And that lead to the desolate godless land.
So thinking the Aeturians again as race. I know last time I posted some random thoughts. What I’m thinking for White Box is this:
They cannot be Clerics, Druids, Paladins or similar classes.
Non-spellcasters gain a +1 to Saves versus Magic.
Spellcasters gain the ability that Saves versus their spells are at -1.
So against each other the abilities are a wash. I know that. But when they come into contact with those from the other lands then….. You get the idea.
Keep those dice a rolling!

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