Sharp Swords & Sinister Spells Character Sheet V3

Since it was requested Here’s the Version 3 of the character sheet. A few things have been rearranged and I’ve added Sanity.
My Character Sheet V3
And as a bonus here’s some ideas on house rules.
Initiative: I really like the idea of using Hit Dice to determine initiative. I was playing around with a similar idea before I’d even heard of Sharp Swords & Sinister Spells so why not take that old idea and apply it in a new way. Now, I’ve played games with static initiative and while it was easy, generally everybody went in the same order every round and it got kind of boring and predictable. So what to do?
Roll your Hit Die and go in order from highest to lowest roll.
The more combat oriented characters have a better chance of going first but not always.

Blood/Hit Points: I like both so why not use both. Well sort of basically. The minimum uninjured HP that a character has is equal to their Physique. When the character gains a level and they could potentially roll (with all their Hit Dice) more than their Physique then roll the dice. If the total is less then nothing changes. If the total is more then that’s the characters new total HP and when the character gains their next level just roll an additional Hit Die as normal.

There’s more ideas bouncing around my head but that’s for later when they start making sense to me.

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