A Simple Crit & Fumble System

Everybody loves nifty crits and fumbles. Admit you know you do. I was brainstorming the other for some other ideas. I mean charts are neat and all but sometimes it can be drag to look something up. The Crit and Fumble Decks from Paizo are pretty damned cool. We’ve used them a lot in our Pathfinder games. But I had this crazy little idea to something simple and quick so here you go.
On a Crit: The defender chooses to take double damage or have his shield destroyed (Magical shields can just be knocked away.) or have his armor damaged (Reduces it’s effectiveness by half, rounded down)
On a Fumble: The attacker chooses to lose his weapon or break his weapon or the defender gets a free immediate attack against him.
Of course, the GM will have to do some judgement calls in particular situations. That’s why there’s that little mantra: “Rulings, Not Rules.”

2 thoughts on “A Simple Crit & Fumble System”

  1. I like it, very nifty indeed. Here’s how I’d tweak it for my campaigns:

    On a Critical: The attacker can choose to inflict maximum damage; knock the weapon from the opponent’s grasp; break a non-magical weapon.

    On a Fumble: The attacker can choose to give the opponent a free immediate attack; lose his weapon; have his weapon break if non-magical.

    I’d let the attacker make the choice both times since it was their roll that produced the Critical/Fumble.

  2. I like this a lot. You get ablative armor, but without the headache of keeping track of your armor’s hitpoints or some such that usually comes with an ablative system. Also, maybe I’d let the PCs make the call whether they’re the attacker or the defender.

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